Article 2 - Standard Policies
Trespassing 2.1
The Backrooms
ASYNC employees on the “Staff” have certain regulations on entering the backrooms. Employees who lack permissions to enter backrooms or go past the checkpoint requires authorization by a Department Head+ to be able to.
Intern - Supervisor, may not enter the surface airlock or enter the backrooms under any circumstances.
Manager may go past the surface airlock without an escort and freely roam within the area. Managers may enter the backrooms provided they have a security escort.
Executive - Department Heads and above may go past the surface airlock and anywhere in the Backrooms without any sort of Security escort.
ASYNC Combative Personnel (S&I) personnel are permitted to go beyond the airlock and secure the perimeter of PPR within 100 studs radius. Security personnel may not exceed the limit and go past 100 studs radius away from the PPR surface level vicinity.
Tactical Support Division (TSD) personnel may freely access and travel throughout the backrooms, provided they're equipped with an hazmat suit.
Corporate Security Enforcement Unit (CSEU) personnel, provided they're equipped with an hazmat suit, may access and travel throughout the backrooms solely to detain & apprehend ASYNC personnel(s) if CSEU personnel in question have Probable Cause of an infraction being committed or had been committed. Otherwise, standard internal and Code of Conduct regulations pertaining entry to backrooms apply.
ASYNC Non-Combative Personnel (R&I, M&E, E&L, M&A) personnel are permitted to go beyond the checkpoint airlock and advance to the entrance barricades without security escort and may freely roam inside the area. Personnel may not go beyond decontaminations systems setup around the PPR entrance, or any further into the backrooms without security escort. Refer to escort regulations for security escorts. Management & Administration, due to not having a functioning hazmat suit, may disregard the hazmat suit regulations and go beyond checkpoint airlock.
ASYNC Management & Administration members may go past the decontamination systems setup around the PPR entrance for conducting & hosting events, provided that their internal regulations allow.
Probationary Developers and Development Team members are permitted to enter the backrooms without hazmat suit or any security escort and may go out in the backrooms freely on Staff Team and explore as they wish.
ASYNC Facility (Project Phaserunner)
Surface Level Facility:
Surface Level Facility is the entrance of the Project Phaserunner, consequently having a large amount of space, mini workplaces and resting areas for ASYNC personnel to utilize. All ASYNC personnel, including interns, may access Surface Level Facility.
Topside Facility:
Topside Facility is the place where it can be accessible via staircase from the Surface Level. Topside facility includes few noticeable zones & places, such as: Shooting range, security zone and a checkpoint lounge ontop of the facility just beside the airlock for personnel. All ASYNC employees may freely take the elevator up to the Topside Facility and may be at the Topside Level freely.
Bottomside Facility:
Bottomside Facility is the main facility of Project Phaserunner. Bottomside Facility can be accessed by taking the elevator from Topside Facility down to Bottomside Facility. Bottomside Facility houses many wings and zones and other such convenient and necessary places, such as the Administration Wing, Recretional Area, Medical Bay, Departmental Spawns & Areas and such other. All ASYNC personnel may freely access Bottomside Facility.
Emergency Tunnels:
Emergency Tunnels is a deserviced area from any use and may not be accessed or entered unless a member of Executive Committee approves entry.
Emergency Shelter:
The emergency shelter has been built to provide shelter and security for facility personnel, intended to protect facility personnel from harm during hostile or entity incursions, or during certain directives or orders mandated by the Executive Committee members.
During emergencies whereas the shelter is closed to provide safety to those inside, the internal and external gates may not be opened under any circumstances until the emergency ends, unless told to open by Department Heads+, Tactical Support Division Operatives, Security & Intervention Security Supervisor+, Corporate Security Enforcement Unit Agents. During situations where blast gates are going to open during emergencies, personnel operating the blast gate must follow a cycle process. External gate must be closed first before opening internal gate, vice versa.
During non-emergencies, the external blast gate must be kept open while the internal blast gate is kept closed and not opened until an emergency occurs.
Emergency Shelter gates may only be operated by Security & Intervention personnel present on-scene.
Departmental Spawns:
Personnel spawns may only be entered by the respective department members themselves. Other departmental members may not enter other departmental spawns unless necessary or to carry out duties, or if authorised by department personnel ranked Supervisor+ in ASYNC.
Personnel may however enter medical bay and management offices freely but may not enter spawns in there. If you're told to leave management offices by CSEU or higher ranking personnel you must comply.
Engineering District & Warehouse:
Engineering District is houses Engineering & Logistics personnel's spawn and it may not be accessed freely by other personnel, refer to Departmental Spawns clause above for more information regarding departmental spawns. The Blast Gate may not be accessed freely and may only be accessed by Clearance Five personnel.
Entity Testing Zone:
Entity Testing Zone is a research zone that houses couple containment chambers to trap and contain backroom entities for experiments and testing purposes. Personnel may never enter the inner primary chamber under any circumstances if there is an hostile entity present inside. Personnel must follow the access protocol mentioned below at all times.
Refer to the link for Access Protocols. (Click)
Refer to the link for Kataphrakt Chamber Access Protocols. (Click)
Medium Infraction