R to L: Danny Munnerley, Andrew Leigh MP, ACT Chief Minister: Katy Gallagher, Matt Bacon, UC Vice Chancellor: Stephen Parker
October 17, 2012
ARstudio has been working with Campus Planning, the office of the Vice Chancellor and Nettleton Tribe Architects to bring you an augmented experience of the new student accommodation building.
Taking the architectural 3d model of the new building we augmented it in-situ. This enabled visitors to visualise the real life scale and footprint of the build and to walk through and underneath the structure.
Matt and Danny showed the ACT chief Minister - Katy Gallagher and Liberal MP - Andrew Leigh around the virtual site.
You can read the VC's take on the experience via his blog; Parker's Pen
This new accommodation is due for completion in 2014 and includes two buildings joined by a floating walkway, the creation of 297 self-contained studio and multi-bedroom apartments, and the creation of a ground floor public plaza with space for retail outlets. The nine-storey and five-storey buildings will each have an equivalent 5 star green-star rating, as well as an undercover area for 170 bicycles and 10 motorbikes. Students will also have access to a new theatrette and open decked area.
(Note: 12th Sep 2020 - The AR Studio App is no longer available.)
VIEW THE BUILDING WITH AUGMENTED REALITY
(only works on site at UC)
Using your IOS or Android device go to the app store and download LAYAR
Open up and go to ‘GeoLayers‘ located bottom left
In the search field type ‘uc student‘
Tap to select and then tap ‘Launch‘
Hold device up to the view the new student accommodation. Try walking around the site behind building 5 and explore using your mobile phone or tablet.
VIEW A MODEL OF THE BUILDING IN YOUR HAND
(print the marker below)
Download the marker and print it out at A4 in colour.
Using your IOS or Android device go to the app store and download ‘AR Studio‘
Launch ‘AR Studio‘ and view the marker through your device
April 30, 2012
Dr Anna Wilson from the ARstudio chatting with Dr James Piecowye from Zayed University in Dubai. This podcast has been shared by DubaiEye 103.8.
As in the The Australian newspaper. 27th Sep, 2011.
by Jennifer Foreshew
AUSTRALIAN researchers aim to build toolkits for teachers to help them use augmented reality techniques in the classroom.
Increasingly used in games, but equally applicable to education, augmented reality combines the real and the virtual.
Viewed through a tablet computer’s camera, say, computer visualisations can be grafted on to real-world objects.
Mounds of different salt compounds on a lab bench could sprout their chemical formulas. And with its camera pointed at a rock wall on a geology field trip, a portable computer could superimpose descriptions of strata.
The ARstudio project has recently been awarded funding from the Australian Learning and Teaching Council to research uses for augmented reality in educational settings.
The two-year project was developed by a team from the University of Canberra, the Australian National University and Macquarie University.
The concept of augmented reality has already been embraced in marketing, the visual arts and in the museum sector.
“You will find it on every box of Lego that you pick up,” UC Teaching and Learning Centre senior lecturer Danny Munnerley said.
“If you look at the back of the boxes there is a little logo, and if you view that through a mobile phone with the right app it will expand into a whole world of three-dimensional information.”
Mr Munnerley said the project would look at developing mobile augmented reality kits to enable teachers to create tailored learning opportunities. The team also aimed to encourage augmented reality projects across all disciplines at university level.
The ARstudio will be housed at UC’s $7 million innovation centre for education, called InSPIRE, which is due to be completed in November.
“What we can do with AR is layer rich data into books so we can put markers in books which, when you look at them through the phone, give you more data.”
Mr Munnerley said there were several apps that had made augmented reality accessible, such as Junaio, Daqri and Layar.
“We are starting to see an uptake from the enthusiasts and the early adopters and that will happen for the next few years,” he said. “This (project) is trying to locate ourselves right at the cusp of the wave and find some way of actually working with that technology in an academic way.”
While the project would initially focus on AR in higher education, it was also well suited to secondary education, he said.
“It’s a chance for students to engage in situated learning.”
As in The Monitor Magazine.
14 September 2011: A T-Rex appearing at the University of Canberra campus is something most would think of as impossible, but thanks to a group led by the the University, it has already happened.
‘ARstudio: creating opportunities for multimodal layered learning through augmented reality’ is a project proposal developed by a team from the University of Canberra, the Australian National University (ANU) and Macquarie University academics.
The idea focuses on ‘Augmented Reality,’ a concept which combines the real and the virtual, giving people a view of reality which has been tweaked, enhanced or augmented.
Once a year, the Australian Learning and Teaching Council (ALTC) offers competitive grants around the country for innovation and development projects.
Clearly impressing the ALTC panel, the group’s project proposal was accepted, and the group received full funding totaling $204,000.
The group consists of University of Canberra Senior Lecturer Danny Munnerley, Educational Designer Matt Bacon and Professor Robert Fitzgerald, with ANU Associate Professor Anna Wilson and Macquarie University Professor John Hedberg.
Together they proposed a two-year project with the primary goals of developing and researching the effective uses of augmented reality in educational settings.
Mr Munnerley says the plan was to use existing spaces to create new learning opportunities.
“The increasingly wide-spread use of mobile devices has the potential to radically change the way we think about learning opportunities,” he said.
“Instead of allocating particular times and spaces to learning, we can insert opportunities to learn from and interact with our environments wherever and whenever we want, using technologies to augment reality with visual images, text and sound. We can also open up ways for people to contribute to the augmentation, by commenting on an existing app or creating their own insertion.”
Mr Munnerley says he and his colleagues were ‘ecstatic’ after hearing their project proposal had been accepted.
“While we knew we had a great proposal, ALTC grants are very competitive,” he said.
“It’s a terrific opportunity to research and develop resources in an area that is really on the cusp of innovation.”
Mr Munnerley says augmented reality is becoming increasingly relevant in the modern world.
“Augmented reality is being embraced in marketing, the visual arts and in the museum sector,” he said.
“There is a real imperative for the education sector to experiment and find ways of using augmented reality to enhance student learning.”
Mr Munnerley says augmented reality has also been popular at the University of Canberra.
“Just last month as part of National Science Week, iiNet, Scitec and the Department of Innovation, Industry, Science & Research placed two life sized virtual Dinosaurs on the University’s campus which students could view on their Smartphones,” he said.
“Both dinosaurs are herbivores, so we decided to augment the augmentation and place a University of Canberra T-Rex in the same spot, just to keep them in check.”
The ARstudio will officially launch their project next month. The group plan to have two open conferences at the end of each year of the two-year project to update and engage the community in the work that has been done.