Our client research was conducted with Nathaniel with a little bit of advice and help from me. This post will mostly go over my opinion of his work and any improvements we could('ve) made.
As per our synoptic brief, we landed on a local government client - the TVCA (Tees Valley Combined Authority). We decided on the TVCA as a result of their history with supporting the local games industry through grants and infrastructure (such as the construction of Double Eleven's building, Boho X). Additionally, TVCA were a flagship sponsor of the Game Republic New Horizons conference last year (that I volunteered for), a large game development conference that involved both big local names and major developers globally. My contributions to the document as a whole were more as an advisor to Nathaniel than any actual writing, this included recommending using Game Republic and Boho X as historical examples of the TVCA supporting local game developers and fostering a game development environment that helps to justify our less educational angle that we've taken.
I believe Nathaniel's research is both comprehensive and a good justification for our game's premise. Unlike some of the other teams that took more serious or more sensitive themes to stay more in-line with a typical government client, our team's game is much more of a game that follows the theme of reflection rather than a PSA that follows the theme of reflection. As such, we required a government client with a history of supporting the games industry as a whole rather than as a tool for education. TVCA is a perfect example of such a local government - it isn't a council in itself, and is instead a local authority with the joint funding of 5 councils. As such, it has been known to support Teesside's burdgeoning games industry. If I were to do the research myself, I would've likely tried to find a few more examples of TVCA supporting the local games industry, but otherwise I would've done exactly what Nathaniel did.