Apra Airsoft held its first overnight Milsim in November of 2023. This style of event is very different from our regular meets, with a larger playing field, and a more complex rule book, increased military realism, and a longer game style. The information for this style of event can be found below. Please expect updates to the forms and information as the event draws closer.
ALL PARTICIPANTS ARE REQUIRED TO REGISTURE
Dates and Times: (Friday April 10th, 10AM - Saturday April 11th, at 4PM)
Rain/ back up date: (Friday April 17th, - Saturday April 18th)
About the Event
Feedback from our last MilSim suggested we increase the military realism. Because of this, the requirements have been increased and special events have been added. Friday events will include orientation, team building/training, and squad movements. Friday evening will feature game play at dusk and night operations. Saturday will include extensive game play with special features such as prisoners of war, objectives, and bounty hunters. All players are required to register.
Place: Eden Dr - Email for Address (ApraAirsoft@gmail.com)
Admission: FREE (Dinner, Breakfast, and Lunch provided)
Requirements:
Participants must be at least 15 years of age
All players are required to bring at least 5k rounds of bio-degradable BBs (AMMO) to SHARE
All participants must be on site at 12pm on Friday and stay the whole event.
All participants must be physically healthy and fit to conduct military movements for the entire event
All players must abide by the uniform standards seen below
Uniform Standards
Feedback from our last MilSim suggested an increase in military realism by the addition of a dress code.
All participants are required to wear one of the following cammo uniforms (jacket and trousers required). OCP/Multicam, Woodland cammo, and MARPAT woodland.
All players must be equipped with some sort of head covering, such as a boonie hat or the preferred fast helmet.
All players are required to wear either a plate carrier, or battle belt. Satchels and bags suggested as well.
ALL PARTICIPANTS ARE REQUIRED TO REGISTER
Please only provide serious and genuine feedback as every form is carefully read and considered by our staff.
*NOTICE* Rules may change in the field, Milsim and overnight event rules include, but are not limited to, the following.
Event Reminders
Watch for: Animals, poison ivy/oak, sharp sticks, holes, etc (this is their home)
Be aware, this is not our property. We are allowed to use it, however, no alterations of the land will be accepted. And of course, no littering. Please be respectful of the neighbors, and try not to be loud.
Be Vigilant, Watch where you point your weapon, where vehicles are moving, where people are shooting at the range, etc
Please be thoughtful when using your mobile device/keep the use of phones to a minimum
Drink lots of water, always have it on hand
If you need to go number 1, find a good tree away from the action, and if possible off the playing field, be courteous of other players. If number two is needed let an event coordinator know you need to use the restrooms and a ride to a restroom will be provided.
Event Rules
No profanity will be tolerated
All players, and noncombatants, are required to wear eye-pro during games
Keep with a buddy, never be by yourself
When not in-game, all participants must report to a Referee before leaving homebase
Participants are not allowed to venture beyond homebase after dark without proper authorization
The shooting of weapons after 2130 is not permitted
There will be no talking, walking about, or lights on after 2230.
All Weapons will be stored under the communal tent at 2130 not to be accessed until 0600
Game Reminders
If there is ever an emergency, in or out of the game, use the code word “Monkey” to alert other players and to halt all activities (this Is not a joke, never misuse this word)
Listen for whistles, The single blow of a whistle means to halt the game
The double blow of the whistle means to continue or start the game
Remember always to have lots of ammo and water on hand, and to share with other players if needed
If extra water is needed, please immediately call for a referee and proper arrangements will be made.
Take your time moving about the field, conserve energy
Be a good sport. If someone isn't calling their hits, continue to play as normal. If cheating continues, report said person to a squad leader to report to the referees.
Please be considerate when using full auto during games.
If a gun or equipment failure occurs, immediately tell your leader and nearest referee. From there, proper accommodations will be made.
Please remember this is the first overnight airsoft event held by Apra Airsoft. Please be respectful of the rules and policies made. Please be patient with referees and event staff. Please feel free to leave event reviews and improvement suggestions for future events at >apraairsoft@gmail.com< we value your input.
CODE NAMES
Monkey = Emergency, halt game.
Highway = Middle road running along the playing field
Bayou = Swamp behind the playing field
Flats = Flat lands connecting both HQs in the middle of the playing field.
Objectives will be referred to as their names on the map.
How the game works: Both teams will conduct tactical maneuvers in order to secure their objectives. Objectives include the holding and taking of predetermined points. Throughout the day, troops will be able to charge hills, hold bunkers, and clear flat lands. The general movement of troops is conducted by the squad leader of each team. Objectives are given to the Squad leader by the referees. With this given knowledge, the Squad leader will move his troops according to his good conscience, as well as that of his team. Different game modes, objectives, and playing areas may be activated at different times during the game. Teams will be separated into two squads, with an assistant leader in Squad 2 and a team leader in Squad 1. This game has no victor, so play hard, and have fun. The game will end at 1300, regardless of the positions or movements of teams.
Eye pro must be worn at all times
Referees: The referees oversee the game, making sure people are playing fair, and respawn points are moved accordingly. Additionally, referees will inform team leaders of their objectives. Referees will not, however, give tips as to the other team's location, or advise as to troop movement. One referee will be appointed for each team. The two referees will always be in communication, making sure objectives are delivered and spawn points are reset, as well as ensuring respawn times are fair. Referees are non-combatant players and are to not be shot at, however, no repercussions will take place if misfires occur.
Team Leaders: Each team will be separated into two squads, with a team leader leading squad 1, and an assistant team leader leading squad 2. The team leader and assistant squad leader have been carefully picked for each team to ensure fair and good play. The assistant leader is to report to the squad leader, and lead squad 2 if the team needs to be separated. If a leader is killed and has a radio, there is to be no relaying of information or any talking over the radio until that leader is revived. The Team and Assistant leaders are not to dictate or rule players, team input should always be evaluated or acknowledged.
Note: If Team leaders are acting inappropriately, report to your team's referee. If necessary team leaders will be removed or replaced. PLAYERS: the use of leaders is not to offend anyone, please be respectful of their authority and their appointed position.
Team Gunners: Team gunners are pre-appointed soldiers trained and trusted to use the unit LMG or other heavy weaponry. The team Gunner will carry a unit bandolier equipped with six extra team Magazines. The gunner will be the only soldier authorized to use the unit LMG or heavy weaponry during gameplay. The team gunner will use a heavy weaponry to support troop movements during battle
Assistant Gunners: Much like the team gunner, the assistant team gunner will support the main gunner by carrying extra ammo and supplies. The Assistant gunner will be authorized to retrieve supplies from home base (with the team leader's permission) during gameplay. The Assistant gunner will also be authorized to carry and use the team LMG or heavy weaponry.
Deaths: If a player is hit, he will call “HIT” and lay on the ground. After which, he will pull out his dead rag, drape it over his gun or head, and call for a medic or walk to respawn. If a player is killed, there will be no relaying of any information to other teammates or the other team. Once hit, the dead man can choose to be revived by a medic or walk back to his team respawn point. Once at Respawn, the dead player will wait a certain period of time, anywhere from 0-5 minutes. Once revived, the player will be permitted to return to battle as normal, first reporting to the team leader.
Respawn: Respawn times may be increased or decreased to keep the flow of the game moving smoothly. If a team is dying too fast to take an objective, that team may take shorter respawn periods while the defending team may take longer respawn. There will be no shooting of players respawning or waiting to respawn. The orange respawn polls will be moved with the teams by the referees. Respawn polls will be kept a few hundred feet behind the team leaders.
Medics: The medic is a pre chosen combatant that has special healing powers on the battlefield. When a player is hit, he may choose to call for a medic. When called upon the medic may give aid to killed players by placing a hand on the dead player and counting to 90. After counting to 90 both players may resume fighting. Medics may also move dead players by placing a hand on them. After contact the dead player is allowed to stand and follow the medic as long as there is physical contact. If during the healing process, the medic needs to move the killed player, or the medic needs to fire his weapon, the 90 seconds starts over. Medics can be healed by other medics or walk back to respawn, otherwise they are normal combatant players.
Cheating: If someone is caught cheating, (venturing out of bounds, not calling his hits, playing unfairly, etc) he will be immediately counted as a casualty and sent back to respawn. Respawn times will increase according to offense and repetition.
Bang Bang: To avoid unnecessary pain of other players, if within 5-10 feet of an enemy player shout bang bang. If the enemy player did not notice or see you before, this will count as an immediate death of the enemy player. If a disagreement between two players is created evolving this rule, both players are considered casualties unless one one player takes the hit.
Team formations: Players will not venture out on their own, nor be ordered out by themselves during the game. Teams are expected to stay together. If confusion involving intertwined units occurs, referees may order temporary retreats to re-establish front lines.
Ammo use: If a player runs out of ammo, other teammates should share ammo. If a team is running low on ammo, elements (such as the assistant gunner) or the team as a whole may return to their home base to resupply. Permission from the referees must be obtained first.
Grenades and Special Weapons: Standard bb-loaded grenades may be used by participants at any time during the game. Players will be considered dead if hit by bbs propelled by the grenade. Flash grenades, sound grenades, and smoke grenades will not be permitted at any time during the event. All grenade remnants must be picked up and retrieved after destination. Other special weapons such as grenade launchers, airsoft bazookas, and heavy guns must be reported to event coordinators and approved before use.
Leaving games: Never leave your squad or team without the permission of your team leaders and the approval of your team's referee. If leaving your team is necessary, a referee or fellow teammate must accompany you. Someone should always know where you are.
Additional Information
Please be patient as some of the material below may be outdated.