Upon following the linkedin start up for getting use to the software there has been a few things new from when I have experimented with zbrush in the past.
I have learned more about the tabs above on where things are and how to use them as well have found things such as turning the mirroring off. That can be found under the tab 'Transform' and can be found near the bottom labeled 'Activate Symmetry'.
I have learned on the short cuts to some tools that can be very helpful such as 'Command, Z' on a Mac is to undo any mistake or task I had done just; as well as pressing shift it turns the brush to a smoothing tool. I have also learnt that just holding down 'Command' it turns my brush into a paint tool.
I have also found out on how to move objects around easily. Such can be found on the side bar by just holding the label such as 'Scroll' or 'Zoom' to do just as they say or they can be found under the tab 'Document' and does the same of holding down and moving. I have also found the arrows in the top corner of the model screen, there is a red and green triangles and a blue square which are short cuts to turn the model. The red triange turns the model side to side showing a side view shot of the model; the green triangle turns the model to a above or below view; and the blue circle places the model back into a straight on view of the model.
From learning on my own messing around with my keyboard, I have learnt that the keys 'Q,W,E,R' changes my action between 'Q, Draw', 'W, Move', 'E, Scale' and 'R, Rotate'. These letters make it a better shortcut then what I have given above, as it gives you more free like movements than holding down and moving it with a mouse off screen; that makes it less accurate then being on screen to more easier to see where you are turning it. To complete a short cut to turning of symmetry is to press 'X'.
From learning this the hardest part has been finding my way round the short cuts as sometimes it was hard to remember which one did what, however with practice during the week I have found my way around to remembering which one does what.
when uploading my turn around into zbrush it was a bit of a puzzle. It was solved by asking my peers (Jack) about it to get a better understanding as well as watching the tutorials given. It has taken some time to get it into my head but it is beginning to be more straight forward.
To do this, first you need to place the 'Draw' tab into your side bar, by pressing the circle tab in the top right of the selection tab. After
It was a little easier as it was just passing knowledge from the end of last year to this year. To say UV, adding colour and texture, rendering, posing and rigging was new. The hardest part was UV-ing as it was not always doing what it was supposed to do. It probably didn't help my model wasn't the greatest as when put into Maya it came out weird in places. If I had the time I would have completely rebuilt the model and made sure that it works with UV-ing so that it then works into doing a texture page into photoshop and can be rigged.
I found out with my computer (MAC) the mouse doesn't suit working with Maya without that third button (scroller). So, thankfully I had one of those mouses so I plugged it in and carried it on.
With moving the camera that was where I found the mouse problem. I also found that with the three control buttons (control, option and command) could do the same task but when UV-ing command messed with the camera at the same time as well as control kept giving me more squares. So, when doing UV in Maya I need to make sure I have fully learnt where the option button rests on my keyboard.
One key cheat I quite liked was the command + 1 as it isolated the object I was working on and made UV-ing easier than with everything being in the way.