This was an originally 2D game that we decided to program in a 3D editor where you break bricks to gain points.
When we were first assigned to build this game, we were given roughly a week to program all the functionality in which I had a much easier time with this now that I had experience with the 3D editor. This was by far the most fun I had building a game in this class as this was the first time I saw real improvement in my programming ability. The major takeaways that I had building this game was building all the functionality within the time frame. I liked how I was challenged with this time frame to make the game functional, granted it was one of the easier games to make.Â
However, the issue that I ran into with this game was when we were also asked to build pong within this game as another level within one class. I was stumped for sometime, I wasn't able to make the level fully functional but I did find a way to get my ball to ricochet and go side to side. Along with that I also manage to get both the pong paddles moving. the problem was that the paddles were moving together in which I didn't know how to split them up so they would individually move.
Overall I improved a lot throughout this project & felt really good with my timeframe. You can see the programming for this game here!
This is the pong level that I wasn't able to figure out, even though I wasn't able to do it I did learn a lot about this project!