STEAM
Pocket Planet is a minimalist puzzle game about building dioramas on a hexagonal grid. Explore a large number of ever-changing new worlds featuring different biomes and enjoy the relaxing atmosphere.
Intuitive and rewarding diorama-building gameplay
More than 200 levels divided into several worlds
Different biomes featuring different placement mechanics and combinations
A relaxing atmosphere
Beautiful, vibrant colors
Great for playing every now and then, discovering some new worlds and completing all the quests
Role - Generalist Game Designer
Levels Production
Levels Makeover
Levels Analysis
DLCs content
UI / UX
Wireframes
Hi-Fi Mockups
During the production of Pocket Planet, I've worked on 100+ levels, creating the structure using the framework created for the game.
Each world created would fit a theme that each level would follow, using recurrent tiles or situations.
I was responsible for each world theme, therefore the planning of layouts, tiles available and quests.
Both for the PC and Android version, I was tasked to solve some UI and UX in order to enhance the experience for the different devices with each the game was played.
I used Figma to create both Wireframes and Hi-Fi Mockups for most of the UI visible in the PC porting.