Arcade | Casual | Point & Click | 2D | AIV Global Game Jam 2025 Winner
Arcade | Casual | Point & Click | 2D | AIV Global Game Jam 2025 Winner
Due to the success of the game, we're going to continue developing the game in the future for a possible release on Steam
This was our game for the AIV Global Game Jam 2025, the theme was "Bubble" and we had only 1 week to develop the game. In this game, the player is an emplyee of a delivery service black company. One day due to the stress accumolated she snaps and decides to find an antistress: POP the bubbles of the bubble wrap sheets used on the packages.
The player's objective is to POP all the bubbles within a time cosntraint. Each level is procedurally generated and features different types of bubbles that requires the correct weapon in order to be popped.
Won Best Game Prize
First Place in both Audio & Graphics category
Second Place in both Gameplay & "Crazy Idea" category
My Work as a Game Designer
Brainstorming Session
Designed the Level Generation Rules
Designed the different types of Bubbles & Weapons
Designed Juice Element to put in the game
Playtest & Tuning
Level Generation & Types of Bubbles
Each level is built using the following system; for each level:
We establish a matrix MxN that represents the size of the bubble wrap sheet
We eastablish the minimum and maximum amount of each type of bubbles that can be in the sheet
We establish the time limit
The system assign to each cell of the matrix the type of Bubble, with a distribution based on percentages calculated with the numbers of minimum and maximum assigned to each bubble type
The default Bubble: they have an Integrity system that specifies how many times the player has to click on them in order to POP them.
Resilient Bubbles that also feature and Integrity System. They can only be POPPED with the Chisel, and they are used to introduce to the player the Tool Switch mechanic
If these Bubbles are POPPED with the wrong Tool or left them uncheckd they explode, subtracting 5 seconds to the Timer. They require a Wire Cutter in order to disable them
Tools
Finger
Avaible in the beginning, POPs 1 on click
Chisel
POPs 1 Rock only, it can't be used to pop Normal
Toy Hammer
POPs 1 Normal bubbles in a 3x3 area
Wire Cutter
This item purpose is to defuse Bombs
This was my first work with Unity and especially a fully 2D game. The main challenges I had were:
Adjust the product based on the programmers constraints and limitation of the engine itself
Cutting features due to time constraint
Visualizing the screen transitions during a gameplay session, to better understand the pace progression and how to improve the fluidity of the gameplay experience
Learned to create and compile the Level Entries on Unity