Documentation
This is a collection of some of my work with documentation. I always tired to make each document stunning to see: I tried many different styles & experimented a lot with formatting
This is a collection of some of my work with documentation. I always tired to make each document stunning to see: I tried many different styles & experimented a lot with formatting
Group Projects
A collection of group tasks made in collaboration with my accademic collegues. The following projects were 1 week tasks about different subjects, with teams between 4 to 6 people. In those projects I mostly worked on analyzing elements of the game (mainly due to me knowing the game itself, and having experience with it) but also I usually take the initiative when it comes to organizing what documents should be presented and in which order. I also have a decent skill in Javascript, which allows me to use the App Script extension of Spreadsheet to create interactive spreadsheets
In this document we've analyzed the slow paced animation based combat system of Moonlighter, and turn it into an instant one
My Work: Analyzed the game Combat System, designed the Roll & Weapon Switch cancel, studied attacks framedata and created new framedatas for 2 weapons
Solo Documentation
Those are a collection of some of my accademic tasks. These tasks were made by myself only and took around 1 to 2 week each based on the task
A design excercise where I try to add a Stigma Effect on Steam World Dig to tell a darker story of corruption and disease