This is a section showcasing other projects and different works that are not related to Game Design but I still wanted to show them, as I personally believe that beign able to fufill multiple roles overall improves me as a professional
A collection of some of my Speedlevel & screenshots from other minor projects
In this document I use my knowledge as a Level Designer to analyze the Medical Pavilion of Bioshock. This analysis focuses on elements such as: Backtracking, Branching Paths, Guidance and Interconnections.Â
This task held me with my main project, allowing to improve my abilities as Level Designer
The Zone is a digital tabletop story game combining elements of magical realism, mutant weirdness, and collaborative self-destruction, created by Ralph d'Amico. The game operates through a spreadsheet, where all events are documented. This structure allows players to adapt and create custom mods for the game.
My team and I developed Depths of Hell, an adventure set in a surreal amalgamation of hell. In this mod, players embark on a perilous journey to reach the Gates of Hell in a desperate attempt to escape.