ISTE Standards
ISTE Standards
Throughout my design work, I was able to meet the ISTE standards in meaningful ways. The first standard I addressed was ISTE 2.1 Learner, which states that educators continually improve their practice by learning from and with others and exploring effective practices that use technology to enhance student learning. In each design challenge, I stepped into the role of both teacher and learner. I really liked exploring new apps to stay up to date with today’s technology for kids. By researching new tools and experimenting with different platforms, I strengthened my own technology skills and became more confident in my designs. Learning how to use applications such as Pixton, Scratch, Tinkercad, and Soundtrap has allowed me to introduce students to new learning platforms that can support them in their future careers. Without taking the time to develop these skills myself, I would not have been able to provide these opportunities to my students.
The second ISTE standard I met was 2.5 Designer, which emphasizes creating authentic, learner centered activities that account for individual differences. Through my personalized design challenge, I created an intentional lesson using the application Pixton that encouraged students to apply their knowledge and creativity. I gave students the flexibility to choose their own country and develop an original storyline that reflected its unique characteristics. At the same time, I made sure all students had the foundational skills they needed by teaching the basics of the tool through a tutorial. Meeting this standard showed me the importance of providing clear guidance while also allowing space for creativity. When students are given that freedom, their work becomes more personal and meaningful, which strengthens their critical thinking skills.