B.Sc. in Computer Science from the University of Kansas School of Engineering.
A.A.S. in Game Development from Johnson County Community College
President and events chair of the KU Game Developers Association
Guest speaker for the Association of Computing Machinery (ACM).
Augmented Reality Civil Engineering Structural Kit (2019-Present)
As a result of my augmented reality independent study (listed below), I was hired by the University of Kansas School of Engineering, Civil Engineering Department, to create an educational augmented reality application to be used in classrooms. The goal of this project was to superimpose 3D objects onto the Mola Structural Kit that will be distributed to students, in order to show the real-time results of forces being applied to this structure. Since this project is ongoing, the below image and videos only represent a work-in-progress. The department of civil engineering is authoring an academic publication on this application, which I am a co-author of.
Augmented Reality Independent Study (2019)
For my final senior elective, I was successful in petitioning for a custom augmented reality class, which I wrote the syllabus for. This independent study required me to read three separate textbooks:
Practical Augmented Reality, 1st ed., Steve Aukstakalnis, Pearson Education Inc., 2017
Augmented Reality: Principles and Practice, 1st ed., Dieter Schmalstieg and Tobias Höllerer, Pearson Education Inc., 2016
Augmented Reality: Law, Privacy, and Ethics, 1st ed., Brian D. Wassom, Elsevier Inc., 2015
In addition, I completed a concentration of six augmented and virtual reality projects meant to demonstrate different aspects of the "mixed reality continuum".
Virtual Reality Racquetball - Unity Engine, Google Cardboard
Image-Recognition Augmented Business Card - Unity Engine, Vuforia
GPS-Based Geocaching Treasure Hunt - Unity Engine, Mapbox, Google Firebase
Markerless Plane Detection - Unity Engine, Wikitude
Interchange Between Environmental Registration & Image Detection - Unity Engine, Vuforia
Sound Around (2019) - Microsoft Hololens, Unity Engine
B.Sc. year-long capstone project, creating an application for the Microsoft Hololens. You can see our final project video below. The face you see flash in the intro is Dr. Brian McClendon (Google, Uber), who was kind enough to lend us his Hololens for the project and advise us. You can also skip to the actual demo by going to time 4:55 :
Graphics Programming (2019)
In my final year of my B.Sc. in Computer Science, I completed a series of OpenGL graphics programming projects for an elective course. This course included many complex shader programming techniques, and resulted in a final project that demonstrated all learned concepts.
Capstone Project (2015) - Unreal Engine 4
A.A.S. Graduation project, in development for a total of 11 months. Worked with a team of four designers, two programmers, four animators, and a local music producer. In developing this game, we utilized agile game development and scrum - working together for nearly a year. We successfully completed the game for graduation as our final project.
This game is a grid-based tactical strategy game in an absurd, whimsical fantasy setting. It features dynamic battles, as well as resource management, party management, and an overworld setting which you must protect.