Computational thinking skills can empower students to create computational artifacts that allow for personal expression. Educators recognize that design and creativity can encourage a growth mindset and work to create meaningful CS learning experiences and environments that inspire students to build their skills and confidence around computing in ways that reflect their interests and experiences. Educators:
4.a Design CT activities where data can be obtained, analyzed and represented to support problem-solving and learning in other content areas.
4.b Design authentic learning activities that ask students to leverage a design process to solve problems with awareness of technical and human constraints and defend their design choices.
4.c Guide students on the importance of diverse perspectives and human-centered design in developing computational artifacts with broad accessibility and usability.
4.d Create CS and CT learning environments that value and encourage varied viewpoints, student agency, creativity, engagement, joy and fun.
4.a: From our class visit to the I-Create Lab I was able to develop more ideas for our Digital Makerspace activities regarding our STaR Hero Journey. As a class we designed and brainstormed activites for students that would support the ability to problem solve amongst areas of Gardening and Science TEKS related activities. This ability to support learning from a variety of content areas is incredibly useful and gives STEM the opportunity to expand its horizons.
4.b: I am confident that the work we completed exemplifies authentic learning activities because of the work and adjustments taken along the way. The activites went beyond the scope of just science, they explored different modes of media and incorporated Artificial Intelligence, going beyond human constraints. For students to be given the opportunity to use multiple skills and levels of thinking in one activity gives the learner the ability to create and design beyond any box.