ASI increases damage dealt by giants
By default, beegs will deal up to 25x damage the bigger their relative scale, this can be configured in the Server Config:
actuallysize-server.toml
# This enables this feature in which beegs deal increased damage
beegsAreStrong = true
# This disables this feature in which beegs deal increased damage
beegsAreStrong = false
Enabling either Beegs are Tanky or Tinies are Delicate automatically enables Beegs are Strong. To truly disable it, all three must be disabled.
Furthermore, it is possible to adjust the damage buff from the default 25x to something else, also in the Server Config:
actuallysize-server.toml
# This is the default value, up to 25x more damage
sizeDamageAmplifier = 25
# Change this value to any number greater or equal to 1 to increase or decrease the damage multiplier
sizeDamageAmplifier = 50
This is the multiplier buff curve, as you can see it is pretty level around 1x scale and you only really notice it at smaller and larger scales. If you attack someone smaller than you, the damage multiplier quickly shoots up the smaller they are below 0.5x (meaning you deal a ton of damage to tinies); and if you attack someone larger than you, the damage multplier quickly approaches zero after 8x (the damage you deal to beegs is reduced to zero)
Comment from the Dev:
The reason ASI uses relative scale instead of relative size for this is because bigger entities already do more damage than smaller ones. Like, mod developers will in general give dragons an amount of damage appropriate to their size against players that are already smaller than them. Then, I only buff their damage based on how different than normal they are.