Warhog supports four different input methods:
Keyboard (default)
Sinclair Joystick 1
Sinclair Joystick 2
Kempston Joystick
If no joystick is selected, the game automatically uses the keyboard.
O → Move left
P → Move right
A → Crouch
Q → Reload weapon
M → Shoot
A + M (simultaneously) → Throw grenade
H → Pause game
Keyboard keys may be redefined by the player.
Left → Move left
Right → Move right
Down → Crouch
Up → Reload weapon
Fire button → Shoot
Down + Fire → Throw grenade
H → Pause game
In the Status Bar, the player can find several key indicators:
SCORE — Displays the mission score, ranging from 0 to 9999.
HEALTH — Represented by heart icons. Each heart equals 20 damage points, for a total of 100 damage points.
ARMOR — The player can equip up to three armor plates. Each plate blocks one enemy shot before being destroyed.
POWUP — Two different Power‑Ups can be collected during the mission:
Burst Shot Power‑Up — Upgrades the weapon to fire three‑round bursts.
High‑Damage Power‑Up — Increases the weapon’s damage output.
AMMO — Up to 10 cartridges can be carried. Each cartridge contains 10 bullets.
GRENADES — The player can carry a maximum of five grenades.
When enemy soldiers are defeated, they may drop ammunition cartridges with a certain probability. Additionally, every so often, the supply aircraft will drop a supply box. The crate must be broken open with a shot or a knife to collect its contents.
Supplies Box
POWER UP - Damage
Ammo Cartridge
Grenade
Armor
FirstAid Kit
POWER UP - Burst
Throughout the levels, the player will encounter destructible objects that can be opened to clear the path. There are two main types:
Barrels — Cylindrical containers used as improvised storage in combat zones.
Crates — Reinforced wooden boxes placed across different areas of the terrain.
Both types can be destroyed with a single shot or with a knife strike.
There are three types of enemies in the game, each with its own specialty. Below we present each one.
Stealthy soldier and sabotage expert who moves cautiously and prepares the ground before attacking. He favors camouflage and the use of explosives to control areas and force the player to change course.
Anti-personnel mines: The Commando can plant an anti-personnel mine anywhere on the terrain; it remains hidden and is triggered when the player steps on it. It has a delay before exploding and rises into the air before detonation.
Veteran Radio Operator responsible for maintaining communications and coordinating support in the field. He moves cautiously, prioritizes coverage and team safety, and acts as a liaison between units to call for reinforcements or request artillery.
Airstrike: The Radio Operator can request a sweeping bombardment over the terrain. You must survive 10 bombs that fall randomly. The bombs do not distinguish between friend and foe, so you can take advantage of this.
Cooldown: 10 seconds.
Line infantryman trained for frontline combat, versatile and reliable in direct engagements. He moves at a steady pace, holds position, and provides sustained fire to contain enemy advances.
Summons a trained attack hound that tracks the nearest target and forces it out of camouflage or cover. The dog pursues the enemy, marks them, and deals bite damage while the chase lasts; it is unaffected by stealth abilities and reveals the target’s position to the entire team.
Cooldown: 10 seconds.
Important: The attack hound only bites you when you're ducked, to get free of its bite you've to repeateadly press left and right.
EASY:
COMMANDO can use the anti-personnel mine special ability.
NORMAL:
Enemies have 10 additional health points.
COMMANDO can use the anti-personnel mine special ability.
RIFLEMAN can use the special ability of attack hound.
HARD:
Enemies have 20 additional health points.
COMMANDO can use the anti-personnel mine special ability.
RIFLEMAN can use the special ability of attack hound.
RADIO OPERATOR can use the special ability airstrike.
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