Thursday, 3 September 2026 - 14:15 – 15:15
Fabio Remondino
Bruno Kessler Foundation (FBK) - Trento, Italy
Fabio Remondino is the head of the 3D Optical Metrology research unit at FBK - Bruno Kessler Foundation, a public research center in Trento, Italy. He received a PhD in Photogrammetry from ETH Zurich in 2006. His main research interests are in the field of reality-based 3D surveying and modeling, sensor and data fusion and 3D data classification. He is the author of more than 200 articles in journals and conferences. He is involved in knowledge and technology transfer, having organized more than 30 conferences, 20 summer schools and 5 tutorials. Fabio served as Vice-President of EuroSDR (2017-2023), President of ISPRS Technical Commission V and II (2012-2021) as well as vice-President of CIPA Heritage Documentation (2015 to 2019).
Abstract
The fields of photogrammetry, 3D computer vision and computer graphics are undergoing a rapid paradigm shift and a clear convergence. Historically constrained by offline sensors, discrete geometric structures and isolated perception pipelines, modern 3D frameworks are evolving into unified ecosystems capable of generating, representing and understanding complex real-world environments, even in real-time.
This talk provides a holistic overview of these transformations, exploring how recent advancements are redefining the boundaries of 3D data acquisition, processing, representation and interpretation.
We will first examine innovative aspects of 3D data acquisition and processing, highlighting the transition from traditional acquisition and pure geometric processing to multi-modal sensing and learning-based 3D pipelines.
Next, we delve into the evolution of 3D scene representations, tracing the journey from classical point clouds and meshes to continuous implicit Neural Representations (NeRFs) and explicit representations like Gaussian Splatting. We will discuss how these representations bridge geometric fidelity with photorealistic rendering while optimizing runtime performance.
Finally, we address 3D scene understanding and semantic segmentation, showcasing how traditional supervised deep learning methods are now paired to semantic feature distillation (e.g. DINO, CLIP) enabling machines to perceive, segment and reason about spatial concepts without manual supervision.
Friday, 4 September - 09:00 – 10:00
Photographer: Ed van Rijswijk
Remco Veltkamp
Utrecht University, The Netherlands
Remco Veltkamp is professor Game & Media Technology at the Department of Information and Computing Sciences of Utrecht University, The Netherlands. His research interests include the analysis, recognition and retrieval of, and interaction with, music, images, and 3D objects and scenes. With many collaborators, he published over 350 papers. He is the scientific director of the national research school ASCI - Advanced School for Computing and Imaging, the Utrecht Center for Game Research, and the Utrecht AI Labs.
Abstract
From Matsushima to Genoa, what has 20 years of SHREC, the Shape Retrieval Challenge, achieved? Established in 2006, SHREC was originally an activity from the European Network of Excellence "AIM@SHAPE". The history of shape retrieval is divided into a number of phases, and we will look at the role that SHREC has played. The continuing benchmarking, the structured and objective evaluation of 3D-shape retrieval and analysis algorithms has been instrumental in tracking the field's development from early geometry-based handcrafted feature vectors to modern, deep learning-driven approaches. We will look at the evolution of tracks and the lessons learned in a retrospective view, and also celebrate shortcomings and challenges for the future.