Password: 2MAW
Password: CASANDJTAC
A - Alpha
B - Bravo
C - Charlie
D - Delta
E - Echo
F - Foxtrot
G - Golf
H - Hotel
I - India
J - Juliett
K - Kilo
L - Lima
M - Mike
1 - One
2 - Two
3 - Three
4 - Four
5 - Five
6 - Six
7 - Seven
8 - Eight
9 - Niner
0 - Zero
N - November
O - Oscar
P - Papa
Q - Quebec
R - Romeo
S - Sierra
T - Tango
U - Uniform
V - Victor
W - Whiskey
X - Xray
Y - Yankee
Z - Zulu
Angels - Altitude of friendly aircraft in thousands of feet
Away - Friendly weapon release (Missile away)
Ball - Optical landing system
Bandit - Aircraft identified as hostile
Bingo - Minimum fuel needed for the return to base
Bird - Friendly Surface-to-Air Missile
Blind - No visual contact with friendly aircraft
Bloomer - Disregard last transmission
Blue on blue - Friendly fire
Bogey - Radar/Visual air contact whose identity is unknown
Bogey dope - Request target information that was briefed
Break (Direction) - Directive to perform immediate maximum performance turn in the direction said; mainly in a defensive situation
Broke lock - Loss of radar/infrared lock-on
Cap/Capping - Directive call to establish orbit at a specific location
Cease - [Air Defense] Break engagement on the target specified
Cease fire - Discontinue firing and/or do not open fire
Chicks - Friendly aircraft
Clean - No radar contacts on aircraft of interest
Cleared - Requested action is authorized
Cleared hot - Ordnance release is authorized
Closing - Decreasing in range
Contact - Sensor contact at the stated position
Continue - Continue the present maneuver
Continue dry - Ordnance release not authorized
Crank - Manuver beyond the range of a missile
Dakota - Zero air to ground (ATG) ordnance remaining
Deploy - Directive to maneuver to the briefed positioning
Divert - Proceed to alternate mission or base
Engaged - Maneuvering with the intent to kill
Estimate - Provides an estimate of size, range, height, or any other parameters
Faded - Radar contact is lost
Feet wet/dry - Flying over water/land
Friendly - A positively identified friendly contact
Flat - Even yourself out/calibrate yourself
Gadget - Radar/Emitter equipment
Group - Radar targets within 3 nautical miles of each other
Guns - Air-to-Air or Air-to-Surface gunshot
Hard (Direction) - High-G energy-sustaining turn
Heads up - Alert of an activity of interest
Holding hands - Aircraft in visual formation
Hold fire - Emergency fire control order to stop firing on a designated target
Home plate - Home airfield/carrier
Hostile - A contact identified as an enemy, in which clearance to fire is authorized in accordance with the rules of engagement
High - Between 25,000 to 40,00 feet
ID - Directive to identify a target/Identification complete, followed by type
Kill - Clearance to fire
Knock it off - Directive to cease air combat maneuvers
Laser on - Directive to start laser designation
Lights on/off - Directive to turn on/off exterior lights.
Locked - Final radar lock-on
Lost contact - Radar contact lost
Lost lock - Lost radar/IR lock-on
Low - Target altitude below 10,000 feet
Medium - Target altitude between 10,000 feet to 25,000 feet
Monitor - Maintain radar awareness
Mother - Parent ship
No factor - Not a threat
No joy - Aircrew has no visual with the target
On station - Informative aircraft has reached the assigned station
Opening - Increasing in range
Picture - Provide tactical situation status pertinent to the mission.
Playmate - Cooperating aircraft
Playtime - Amount of time aircraft can remain on station
Pop - Starting climb for air-to-surface attack
Popeye - Flying in clouds/areas of reduced visibility
Posit - Request for a position; response in terms of a geographic landmark or common reference point
Press - Directive to continue the attack
Pushing - Departing designated point
Range - Two or more groups separated primarily in distance along the same bearing
Reference - Directive to assume stated heading
Reported - Identification of an object by an intelligence system
Request tasking - Requesting an objective
Reset - Proceed to a pre-briefed position or area of operations
Riser - Suddenly appearing radar contact
SAM [Direction] - Visual acquisition of a SAM or SAM launch
Sandwiched - A situation where an aircraft/element is positioned between opposing aircraft/elements
Scram - An emergency directive to egress for defensive or survival reasons
Scramble - Takeoff as quickly as possible
Separate - Leave a specific engagement
Shadow - Follow indicated target
Shift - Directive to shift laser illumination
Shooter -Aircraft designated to employ ordnance
Spot - Acquisition of laser designation
Status - Request for the tactical situation
Strangle - Turn off equipment indicated
Strip - Individual fighter leaving formation to pursue separate attacks
Tally - Sighting of a target, bandit, bogey, or enemy position
Target () - Directive to assign group responsibility to aircraft in flight
Terminate - Stop laser illumination
Threat - Untargeted hostile/bandit/bogey within pre-briefed range
Tracking - Contact heading
Unable - Cannot comply as requested
Very high - Above 40,000 feet
Visual - Sighting of a friendly aircraft/ground position
Warning (Color) - Hostile attack is
RED = Imminent or in progress
YELLOW = Probable
WHITE = Improbable
Weapons (Modifier) - Fire only;
FREE = At targets not identified as friendly in accordance with the rules of engagement
TIGHT = At targets positively identified as hostile in accordance with the rules of engagement
HOLD = In self-defense or in response to a formal order
What luck - Request for results of mission or tasks
Wilco - Will comply
Each squadron will have its own callsign name either by the decision of the whole Squadron or by the Squadron leader. Each pilot chooses their own number ranging from 10 to 999. Pilots in their flight may communicate with each other in simple terms.
When communicating with the Squadron or in Universal Comms you will say your actual callsign
[VIPER-71]
But when you're communicating with your flight you can communicate in simpler terms
[VIPER-1] (1 is usually the Flight leader)
Infantry Callsigns work a lot differently than aircraft callsigns. The following callsigns will be worked from the Battalion level.
6 - Commander of a unit (The Commander of the Battalion may be referred to as Chaos 6)
5 - Executive Commander of a unit (The Executive Officer of the Battalion may be referred to as Chaos 5)
7 - Highest Sergeant of a unit (The Senior Enlisted Advisor of the Battalion may be referred to as Chaos 7)
For Company Staff you refer to them as the Company name and their number.
So to call for the Company Commander of Alpha Company you would say:
[Alpha 6]
For Platoon Leaders you refer to their Platoon number and their number.
So to call for the Platoon leader of Alpha Company, 1st Platoon, you would say:
[Alpha 1-6]
To contact specific Squad leaders you go in order by what squad they are.
For Low Altitude Ait Defense Platoons, we would go by what vehicle number we are on the list, (Wolverine-1, Wolverine 4, etc.)
So to call for the Commander of Wolverine 4 in Alpha Company, 2nd Platoon, you would say:
[Alpha 2-4]