Objective not met:
6: 2000-2499
7: 1500-1999
8: 1000-1499
9: 500-999
10: 0-499
Objective not met:
6: 13-15 letters lit
7: 9-12 letters lit
8: 5-8 letters lit
9: 1-4 letters lit
10: No letters lit
Standups, rollovers, drops.
Objective not met:
6: Two Cellar awards obtained, Cellar permanently qualified for next award
7: Two Cellar awards obtained
8: One Cellar award obtained, Cellar permanently qualified for next award
9: One Cellar award obtained
10: No Cellar awards obtained
Light cellar with either right inlane rollover or the big 3-toll ramp. If you use the right inlane, the cellar will be temporarily lit; if you use the big ramp, it will be permanently lit until collected.
Objective not met:
6: 7 letters lit
7: 5-6 letters lit
8: 3-4 letters lit
9: 1-2 letters lit
10: No letters lit
Orbits. Right inlane rollover lights a quick timer during which orbits spot 2 letters!
Objective not met:
6: 200,000-249,990
7: 150,000-199,990
8: 100,000-149,990
9: 50,000-99,990
10: 0-49,990
Objective not met:
6: 3X bonus lit, 4X qualified but not obtained
7: 3X bonus lit, 4X not qualified
8: 2X bonus lit, 3X qualified but not obtained
9: 2X bonus lit, 3X not qualified
10: No bonus multiplier lit
Completing a set of drop targets (upper or lower) lights the center target on the opposing bank for a bonus multiplier. Note that you must hit the center target, so if it is already down you need to complete the bank to reset it. Multipliers are indicated at inserts on the lower playfield. If you have the target lit and drain it will carry over to the next ball. Lit multipliers also carry over to the next ball.
Objective not met:
6: Two features completed, others activated
7: Two features completed, others not activated (still gray)
8: One feature completed, others activated
9: One feature completed, others not activated (still gray)
10: No features completed
Spinners, Orbits, Ramps, Targets, Bumpers - complete any three. The remaining hits to ACTIVATE a feature are shown in a gray icon on the left side of the screen. Once activated, the icon will change to a color with a new countdown number showing the remaining hits to COMPLETE the feature. Once completed, there will be no number (the icon will either be pulsing its color with no number or have a red check mark on a gray icon, depending on whether you hit the orb after completion - which is not required). You can also monitor progress on the yellow triangle inserts on the playfield -- if a feature is activated it will be flashing; if completed it will either be pulsing slowly or solid.
Objective not met:
6: 120,000,000-149,999,990
7: 90,000,000-119,999,990
8: 60,000,000-89,999,990
9: 30,000,000-59,999,990
10: 0-29,999,990
Objective not met:
6: Two locks made, third lock qualified
7: Two locks made, third lock not qualified
8: One lock made, second lock qualified
9: One lock made, second lock not qualified
10: No locks made or qualified
Shoot the R-O-C-K targets to qualify Zeppelin locks at the left ramp. Each lock is qualified separately.
Objective not met:
6: Second scene started but not completed
7: First scene completed
8: First scene started but not completed
9: No scenes started
Qualify scene from skill shot or by hitting GHOST target/activating Slimer/hitting Slimer enough times to chase him away. Once qualified, shoot one of the lit shots to start a scene. Shoot indicated lit shots to complete scene.
Allowing a scene to time out does not count as a completion of that scene.
Objective not met:
6: Two albums collected; third lit for collection
7: Two albums collected; third not lit for collection
8: One album collected; second lit for collection
9: One album collected; second not lit for collection
10: No albums collected
Ten different albums can be collected through unique "1-2-3" combos. Shooting a blinking "1" insert will light "2" inserts, and shooting a blinking "2" insert will light "3" inserts. Completing a "1-2-3" will light the Time Machine (yellow bulb) to collect that particular combo’s album. You can stack multiple albums at once to be collected at the Time Machine, but beware -- if you drain your combo progress is lost. You cannot collect the same album twice, so be sure to choose a different combo path each time. Collected albums are lit on the topper for easy reference. One of the ten albums only takes a "1-2" to light...do you know which one it is?
Objective not met:
6: Second mode started but not completed
7: Second mode qualified but not started (van insert lit)
8: One mode completed
9: One mode started but not completed
10: No modes started
Spell V-A-N by shooting the lit white arrows. Shoot the left ramp to hold the ball and select your destination. Hit lit shots to fill the meter to the top, and make the final shot at the Overlord to finish. If you drain before completing, you can restart the same mode at the left ramp to continue your progress.