In billiards, fouls occur when a player violates specific rules governing the game, resulting in a penalty such as giving ball-in-hand to the opponent. Common fouls include failing to hit the correct object ball, pocketing the cue ball (scratch), double-hitting the cue ball on a close shot, or pushing the cue ball rather than making a clean stroke. Each game, such as 8-ball or 9-ball, has its own specific foul rules, but the general principle remains the same: fouls disrupt the fair play of the game and often give a significant advantage to the opposing player.
Ball-in-hand fouls allow the opponent to place the cue ball anywhere on the table after a foul. These include:
Scratch (Cue Ball Into Pocket):
Description: The cue ball is pocketed.
Consequence: Opponent gets ball-in-hand.
Failure to Hit an Object Ball:
Description: The cue ball does not contact any object ball.
Consequence: Opponent gets ball-in-hand.
Failure to Hit a Rail:
Description: After hitting an object ball, no ball contacts a rail or is pocketed.
Consequence: Opponent gets ball-in-hand.
Illegal Shot (Wrong Ball Contact):
Description: The cue ball hits the wrong ball first (e.g., hitting a solid instead of a stripe).
Consequence: Opponent gets ball-in-hand.
Cue Ball Jumps Off the Table:
Description: The cue ball leaves the playing surface.
Consequence: Opponent gets ball-in-hand.
Moving the Cue Ball Illegally:
Description: Player moves the cue ball when not in a ball-in-hand situation.
Consequence: Opponent gets ball-in-hand.
Double Hit:
Description: Hitting the cue ball twice in one stroke.
Consequence: Opponent gets ball-in-hand.
(See below for a more thorough explanation of Double Hit Fouls)
These fouls may result in loss of turn but not always ball-in-hand:
Touching the Cue Ball:
Description: Accidentally touching or moving the cue ball with anything other than the cue tip.
Consequence: Loss of turn or ball-in-hand, depending on the rules.
Illegal Jump:
Description: Illegally scooping the cue ball to jump it over an object ball.
Consequence: Loss of turn or ball-in-hand.
These fouls are related to the 8-ball game:
Pocketing the 8-Ball in the Wrong Pocket:
Description: The 8-ball is pocketed in a pocket that was not called.
Consequence: Loss of game.
Pocketing the Cue Ball with the 8-Ball:
Description: Scratching while pocketing the 8-ball.
Consequence: Loss of game.
Pocketing the Cue Ball on the 8-Ball Shot (Without Pocketing the 8-Ball):
Description: Scratching while shooting for the 8-ball but not pocketing it.
Consequence: In some leagues, such as APA, this is considered a foul, and loss of game.
In 9-ball, specific fouls include:
Failure to Hit the Lowest Numbered Ball First:
Description: Not contacting the lowest numbered ball on the table.
Consequence: Opponent gets ball-in-hand.
Slow Play:
Description: Taking too long to make a shot.
Consequence: Warning or penalty depending on house or tournament rules.
Illegal Push-Out (9-Ball):
Description: Not declaring or executing a legal push-out after the break.
Consequence: Opponent gets ball-in-hand or takes control of the table.
Breaking Rules Violation:
Description: Failing to hit the correct number of rails or scratching on the break.
Consequence: Opponent may receive ball-in-hand or choose to re-rack.
Intentional Fouls:
Description: Intentionally fouling to leave your opponent in a tough spot.
Consequence: Opponent gets ball-in-hand.
Maintain Cue Control: Ensure the cue ball is struck cleanly.
Watch the Rails: Make sure at least one ball contacts a rail after each shot.
Control the Cue Ball’s Path: Avoid scratches by planning the cue ball’s path.
Practice Legal Jump and Masse Shots: Use correct techniques to avoid fouls related to special shots.
By knowing and following these rules, you can avoid fouls, play smarter, and gain a competitive edge.
In billiards, there are specific rules to be mindful of in situations where the cue ball is very close to the object ball, particularly regarding a "double hit" or a "push shot."
Distance Requirement: There is no exact rule that defines how many inches away the cue ball must be from the object ball to avoid a foul. What matters most is how the shot is executed. The key is to avoid a double hit or pushing the cue ball when it’s extremely close to the object ball.
Double Hit: If your cue stick strikes the cue ball more than once on a single shot (usually happens when the cue ball is too close to the object ball), it’s a foul.
Push Shot: If you push the cue ball rather than making a clean stroke (where the cue stick remains in contact with the cue ball for an extended time), it’s also a foul.
In general:
If the cue ball is less than 1/2 inch (about 13mm) from the object ball, a normal stroke can easily lead to a double hit. So, you need to be extremely cautious. Most players switch to a very light and precise shot, often using a higher angle with their cue to prevent fouling.
Cue Stick Angle: To avoid a foul, elevate your cue stick slightly to create more space between the tip and the cue ball after contact. This will help reduce the risk of a double hit. Players typically use a steeper angle, often 45 degrees or more, for very close shots, though this depends on the specific situation.
Finesse Shot: Use a soft, controlled stroke, applying less power. The softer and cleaner the contact, the lower the risk of a foul.
To summarize:
There isn’t a specific distance rule for causing a foul based on proximity. It’s more about how the shot is executed.
Keep your cue stick at a steeper angle and use a soft touch when the cue ball is very close to the object ball to avoid double-hitting or pushing.