Publications

Journal Articles

2022

Baashar Y, Alkawsi G, Ahmad WNW, Alhussian H, Alwadain A, Capretz LF, Babiker A, Alghail A. Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis. JMIR Serious Games. 2022 Jul 5;10(3):e32715. doi: 10.2196/32715. 
Wan Nooraishya Wan Ahmad, Mohamad Hidir Mhd Salim, Ahmad Rizal Ahmad Rodzuan (2022). "An Inspection of Learning Management Systems on Persuasiveness of Interfaces and Persuasive Design: A Case in a Higher Learning Institution". International Journal of Advanced Computer Science and Applications, vol. 13, no. 10, pp. 684-692. doi:  10.14569/IJACSA.2022.0131081Wan Nooraishya Wan Ahmad, Ahmad Rizal Ahmad Rodzuan, Voon Mei Luan (2022). "Measuring User Emotional Responses Using Geneva Emotion Wheel Towards Learning Management Systems". Indonesian Journal of Electrical Engineering and Computer Science, vol. 28, no. 21, pp. 315-327. http://doi.org/10.11591/ijeecs.v28.i1.pp315-327Nooralisa Mohd Tuah, Ainnecia Yoag, Dinna@Nina Mohd Nizam and Cheang Wan Chin. (2022). A Dashboard-based System to Manage and Monitor the Progression of Undergraduate IT Degree Final Year Projects. Pertanika Journal of Science & Technology, Volume 30, Issue 1, January 2022Nooralisa, M. T., Siti Khadijah Abd. Ghani, Darham, S., & Sura, S. (2022). A food waste mobile gamified application design model using UX agile approach in malaysia. International Journal of Advanced Computer Science and Applications, 13(5) Noreena Yi-Chin Liu, Tuah, N. M., & Miao, K. C. (2022). Digital storytelling framework to assist young children in understanding dementia. International Journal of Advanced Computer Science and Applications, 13(6) .Alebaba, D. B., Sura, S., Tuah, N. M., & Lee, S. (2022), Implementation of multi-functional information display system using smart mirror technique for organization use. International Journal of Advance Computer Science and Applications, 13(9).

2021

Wan Nooraishya Wan Ahmad, Ahmad Rizal Ahmad Rodzuan, Carolyn Salimun (2021). Mapping Learning Management System Features to Persuasive Design Strategies to Inform the Design of Persuasive Learning Management System. International Journal of Learning Technology, 16, 3, 246-263. doi: 10.1504/IJLT.2021.119466 Carolyn Salimun, Esmadi Abu Abu Seman, Wan Nooraishya Wan Ahmad, Zaidatol Haslinda Abdullah Sani and Saman Shishehchi, “Predicting Aesthetic Preferences: Does the Big-Five Matters?” International Journal of Advanced Computer Science and Applications(IJACSA), 12(12), 2021. http://dx.doi.org/10.14569/IJACSA.2021.0121223 Ahmedy F, Mohd Tuah N, Mohamad Hashim N, Sybil Shah S, Ahmedy I, Tan SF. Revisiting Spasticity After Stroke: Clustering Clinical Characteristics for Identifying At-Risk Individuals. Journal of Multidisciplinary Healthcare. vol (21):14, pp: 2391-2396. https://doi.org/10.2147/JMDH.S320543
Nooralisa Mohd Tuah, Dinna @ Nina Mohd Nizam and Zaidatol Haslinda A. Sani, “Modelling the Player and Avatar Attachment based on Student’s Engagement and Attention in Educational Games”, International Journal of Advanced Computer Science and Applications(IJACSA), 12(7), 2021. http://dx.doi.org/10.14569/IJACSA.2021.0120740
Tuah, N.M.; Yoag, A.; Ahmedy, F. MyDiabetes—The Gamified Application for Diabetes Self-Management and Care. Computers 2021, 10, 50. https://doi.org/10.3390/computers10040050
Tuah, N.M.; Ahmedy, F.; Gani, A.; Yong, L.N. A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges. Information 2021, 12, 91. https://doi.org/10.3390/info12020091

2020

Hybrid particle swarm optimization with particle elimination for the high school timetabling problemJS Tan, SL Goh, S Sura, G Kendall, NR SabarEvolutionary Intelligence, 1-16
Integrating digital health for healthcare transformation: Conceptual model of smart healthcare for northern BorneoJeffree, M.S., Ahmedy, F., Avoi, R., ...Lin, L.J., Tuah, N.M.International Journal of Advanced Trends in Computer Science and Engineering, 2020, 9(1), pp. 110–115, 17
Measuring the Application of Anthropomorphic Gamification for Transitional Care; A Goal-Question-Metric ApproachTuah, N.M., Wills, G.B.Lecture Notes in Electrical Engineering, 2020, 603, pp. 553–564
Development of Novel Gamified Online Electrocardiogram Learning Platform (GaMED ECG@TM)MH Ohn, KM Ohn, S Yusof, U D’Souza, Z Iswandono, I MchuchaComputational Science and Technology, 719-729
Understanding User Emotions Through Interaction with Persuasive TechnologyWNW Ahmad, ARA Rodzuan, NM AliInternational Journal of Advanced Computer Science and Applications 11 (9), 225 - 235

2019

Augmented Reality Mobile Application: A Feasibility Study in a Local National Museum BY Chan, Z Ismail, LP Jack, MF AsliJournal of Physics: Conference Series 1358 (1), 012057.,(2019)
AUGMENTED REALITY MOBILE APPLICATION: ENHANCING VISITOR EXPERIENCE IN LABUAN MUSEUMBY Chan, Z IsmailInternational Journal of Advanced Research in Technology and Innovation 1 (2), (2019)
The effect of social feature quality on the social commerce systemNM Nistah, S Sura, MM Yusof, O LeeInternational Journal of Advanced Computer Science and Applications 10 (7), (2019)
The Effects of System Quality on Social CommerceNM Nistah, S Sura, O LeeApplied Mechanics and Materials 892, 258-265, (2019)
A gamification and avatar self-representation application for diabetes self-managementTuah, N.M., Yoag, A., Ahmedy, F., Baharum, A.International Journal of Advanced Trends in Computer Science and Engineering, 2019, 8(1.6 Special Issue), pp. 401–407, 58
User/player type in gamification.Andrias, R.M., Sunar, M.S. International Journal of Advanced Trends in Computer Science and Engineering,  8(1.6 Special Issue), pp. 89–94, 14, (2019).

2018

THE IMPACT OF PERSUASIVE TECHNOLOGY ON USER EMOTIONAL EXPERIENCE AND USER EXPERIENCE OVER TIME.W Ahmad, W Nooraishya, NM AliJournal of Information & Communication Technology 17 (4), (2018)
A Study on Persuasive Technologies: The Relationship between User Emotions, Trust and Persuasion.W Ahmad, W Nooraishya, NM AliInternational Journal of Interactive Multimedia & Artificial Intelligence 5 (1), (2018)
Intention to donate via social network sites (SNSs) A comparison study between Malaysian and South Korean usersJ Ahn, S Sura, JC AnInformation Technology & People 31 (4), 910-926, (2018)
The Application of Anthropomorphic Gamification within Transitional Healthcare: A conceptual frameworkN Mohd Tuah, A Ranchhod, G WillsEAI Endorsed Transactions on Serious Games 18 (14), e2, (2018)
Understanding Emotional Engagement Amongst Primary School Children for Designing Gamification in LearningAhmad Rizal A.R., Azlina Ahmad, Nazlena M.A., Nordin, A.I.,Journal of Computational and Theoretical Nanoscience 24(3):1599-1602, (2018)

Book Chapters

Andrias, R.M., Sunar, M.S., Sondoh, S.L.. (2022). Adaptive Gamification: User/Player Type and Game Elements Mapping. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST. 429 LNICST, pp. 242–256.
Wan Nooraishya Wan Ahmad, Ahmad Rizal Ahmad Rodzuan, Teong Khan Vun, Nuraini Jamil, Nooralisa Mohd Tuah. (2019). "E-Community Program: A Study on Knowledge Transfer to Labuan Community" In: H. Badioze Zaman et al. (Eds): IVIC 2019, Lecture Notes in Computer Science 11870, pp. 729-740, Springer Nature Switzerland.
Wan Nooraishya Wan Ahmad, Nazlena Mohamad Ali. (2013). “Engendering Trust through emotion in designing persuasive application” In: Zaman H.B., Robinson P., Olivier P., Shih T.K., Velastin S. (eds) Advances in Visual Informatics. Lecture Notes in Computer Science, vol. 8237, pp. 707-717, Springer, Cham.

Conference Paper


Neville Quinn James, Aslina Baharum, Wan Nooraishya Wan Ahmad, Zaidatol Haslinda Abdullah Sani, Ahmad Rizal Ahmad Rodzuan, Carolyn Salimun and Rayner Alfred (2019). “GAMIFICATION: EFFECTS OF ACHIEVEMENTS ON USER ENGAGEMENT” International Business Information Management Conference (34th IBIMA), 13-14 Nov 2019, Madrid.
Fast iterative methods for computing the harmonic information potentials in wireless sensor networksA Saudi, Z Aris, ZIA IsmailAIP Conference Proceedings 1974 (1), 020023, (2018)
Development of Novel Gamified Online Electrocardiogram Learning Platform (GaMED ECG)UDS May Honey Ohn, Zamhar Iswandono, Issa Mchucha, Khin Maung Ohn, Shahril YusofFifth International Conference on Computational Science and Technology 2018
Wan Nooraishya Wan Ahmad, Nazlena Mohamad Ali (2016). “TRUST PERCEPTIONS IN USING PERSUASIVE TECHNOLOGY” The 3rd International Conference of Computer and Information Sciences Proceedings (ICCOINS 2016), 15-17 August, Kuala Lumpur. pp. 49-53, IEEE.
Wan Nooraishya Wan Ahmad, Nazlena Mohamad Ali (2016). “MEASURING EMOTIONAL EXPERIENCE AND USER EXPERIENCE OVER TIME” The Visual Informatics International Seminar (VIIS 2016), in UKM, Bangi. 25-26 Oct.
Wan Nooraishya Wan Ahmad. (2014). “Development of emotion-based trust model for designing persuasive application” In: Luciano Gamberini, Anna Spagnolli, Luca Chittaro, Luca Zambini (Eds) Persuasive Technology. 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Adjunct Proceedings. Padova: Cleup. ISBN: 978 88 6787 229 9.

Other Publications

Wan Nooraishya Wan Ahmad, Nazlena Mohamad Ali. (2017). “PERANAN EMOSI DAN KEPRCAYAAN DALAM APLIKASI KOMPUTER” Majalah Impak IVI, Bil. 1, 3-4.