● Was the sole designer and programmer
● Cultivated a relaxing and satisfying vibe using sounds made in Ableton and implemented using Unity's native Audio system
● Composed the main menu theme and the interaction SFX, focusing on accurate spatialization for the VR world
To the right is my teams' final presentation for CottageGore, the casual dress-up VR game designed to teach players about the benefits of mushroom burial suits.
The full version of the game can be found here.
There is not much to comment on in this game. My team loved the theme, the execution of the programming was pretty straightforward, and the audio was fun and simple. I would have loved to experiment more with the VR medium and see what I could do in VR with FMOD instead of the native Unity system, but the game's premise was not super open-ended in that way. If I were to compose for this game all over again, I would try to incorporate more mushroom influence into my designs somehow.