I am a Software Engineer with a Bachelor's in Game Design and Interactive Media and a Master's in Computer Science from UC Irvine. My experience includes Audio Recognition Machine Learning, Video Streaming Pipelines, and Adaptive Audio Design in Video Games.
I also have 5 years of experience in Audio Visual Tech roles. I engineer live events, mix multiple genres of music, and release music of my own.
(September, 2025)
Having missed the Genshin Impact craze during the pandemic, HoYo was finally able to capture me with their action game, Zenless Zone Zero. I've been in love with this game's characters, gameplay, and art direction. Playing this game has inspired me to try my hand at designing in this style and I've learned a lot. Being able to hear the original has taught me HoYo mix their cutscenes a certain way, the high frequencies are very present. I've also learned to lean into the overexaggerated effects to match the games signature overexaggerated animation, I plan to do every character in the game, but for now, here are the first three. The videos are the result, and a breakdown, layer by layer.