Star Walk Kids reflects on Burrhus Skinner's learning theory behaviourism. Skinner expressed that "behavioural changes are evident in drill-and-practice programs that use instant positive feedback, [and] this reinforces the student to continue interacting with the instructional program. Educational Games often employ instant positive feedback, to reinforce players to continue playing" (Carbonaro, slide 21).
Skinner's learning theory of behaviourism can be witnessed when the user is expected to complete a 5 question quiz after studying 6 different sky objects in order to advance onto the following 6 sky objects. The 5 question quiz allows unlimited attempts and gives immediate feedback if the user has failed or passed. The narrator will immediately give a "mhm" if the chosen answer is correct, or a "uh-uh" if the chosen answer is incorrect. The application does not provide the answers, hence the unlimited attempts, but allows for the user to reattempt until they correctly answer the provided questions. From my observation, the questions remain the same and in the same order.
Once the student correctly answers ≥ 4/5 questions of the quiz, there is a animated celebration and the narrator provides positive feedback to the user. This celebration motivates and encourages the user to continue learning about the other sky objects and allows for quick assessments.