This week we focused on team building and gathering the user requirements/interviewing potential users for our app. Responsibilities regarding preparation for the final project were split up between the group members.
We began by constructing a standard script, and interviewed 5 people with varying experiences in both vinyl and XR.
We begin our search into programs and version control systems for the project. This includes scouring the Unity Asset Store to find proper models for our project, as well as deciding which assets need to be built from scratch.
We start to plan the vinyl app, focusing on what kind of features should be present in the app, as well as which features to prioritize. We additionally analyze the interviews from the user requirements to see if there are any general or specific features users are looking for.
Rochester experiences a total eclipse.
We submit initial evaluation plans, in planning for in-person testing/evaluation of our Vinyl VR prototype.