Design & Technology
Aims and Rationale
Rationale
Design Technology is fundamentally about converting exciting ideas, using traditional, contemporary and futuristic materials into the products we use everyday.
Students are given opportunities to integrate Maths, Science, Humanities, Art, IT and Business Studies into logical, practical and fun products. Design and technology develops many transferrable skills such as; socialisation, respect, care, attention to detail and pride.
Through design to manufacture, from testing and evaluation, pupils learn how to take risks, become resourceful, innovative, enterprising and ultimately capable citizens. They explore high-quality design in the world around them and develop an appreciation for the impact it has had in the past. Students develop a critical understanding of its impact on culture, wealth and well-being of the economy.
Aims
Excellence in the Careers & Enterprise Faculty is achieved through 4 key areas: Community cohesion – we have shared values and vision, promoting consistency across all policies and procedures. Curriculum alignment – we have an embedded, inspiring and engaging 0-19 curriculum. Excellent teaching and learning – outstanding teaching, rigorous assessments, student absence monitoring, embedded behaviour policy, high quality tracking and interventions. Enrichment curriculum – offering a wide variety of opportunities that challenge and elevate ambition.
The national curriculum for Design and technology aims to ensure that all pupils:
develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
critique, evaluate and test their ideas and products and the work of others
Our performance is measured through model engagement and behaviour, improved attendance, raised aspirations and attainment and faculty growth and recognition.
Progression in Design & Technology
Lower School Progression Map
Middle School Progression Map
Upper School Progression Map
Lower School Rationale
In the Lower School there is a significant focus on Designing. Design education empowers students to reach their full potential in creativity, self-efficacy and collaboration. It prepares pupils for the outside world and encourages independent thinking – rather than limiting scope and learning memorisation.
Readiness for Middle School
The following Historical knowledge/concepts are non-negotiables for the end of Year 4 for all pupils:
Knowledge of design and making
Understanding of design and making
Basic skills required to design and make
Ability to carry out basic research and develop design criteria that inform a fit for purpose design
Generate basic ideas, model and verbally communicate
To be able to use basic hand tools; to cut, shape or join accurately
Have the skills to select a resistant material with some coherence
Understand how key events and individuals have helped shape the world
Demonstrate both practical and written and understanding of mechanical systems (pulleys)
Demonstrate understanding of electrical systems (batteries)
Intervention and Catch-Up
Any pupils not yet working able to demonstrate mastery of the knowledge/concepts listed above will receive the following support in Year 5, and 6:
Differentiated Activities/ task
Support - Scaffolded learning
Additional 1-to-1 help with TA or support adult
Chunking work into bitesize accessible tasks
Diagrams, pictures/ storyboards
Clear assessments & tracking
Middle School Rationale
In middle school there is a focus on all areas of Design, Making and Evaluation. The skills developed in D&T can help with overall learning across the curriculum. It enables pupils to utilise academic knowledge and understanding in context. This prepare pupils to participate in tomorrow’s rapidly changing world. D&T is subject that truly integrates classroom learning with the worlds of industry, digital technology and design.
Readiness for Upper School
The following Historical knowledge/concepts are non-negotiables for end of Year 8 for all pupils:
An understanding of the 5 material areas (wood, metal, paper/boards, textiles & polymers)
An understanding of electronics
Proficient Research skills
Evaluation skills
Understanding/ appreciation of design, manufacture & recycling / upcycling
Identification of culture and its effect on design and technology
Problem-solving skills
Understanding of biomimicry
Specification development
The ability to use a range of hand tools to make a product but also basic use of CAD/ CAM, 3D printing/modelling.
Intervention and Catch-Up
Any pupils not yet working able to demonstrate mastery of the knowledge/concepts listed above will receive the following support in Year 9, 10 and 11:
Constructive feedback to help achieve their targets
Progress will be constantly monitored and topics tracked
1-to-1 tuition and support
Small group tutors
Online revision and independent tasks/ resources
Scaffolded learning
Demonstration / modelling good practice (exemplar work and videos)
Upper School Rationale
In the Upper School there is emphasis on Making but also more time allocated to Design and Evaluation. Making is essential to develop employability skills. The UK has a rich history of design and manufacturing innovations, there is a skills shortage in this area. The breadth of skills learnt in DT can potentially help bolster this important economic contribution to industry in the future.
Curricular-Related Pupil Experiences
Lower School
Design Technology integrated with wider curriculum (ART and crafts)
Design Technology as workshop days
STEM – Robotics workshop
TRIP - LEGO land - Access to mechanical play – LEGO and Meccano
Middle School
Guest speakers on key subjects from industry experts
Cross-curricular events with other subjects:
History Department talk on Technology innovations and how things have changed
Drama Department collaboration, making props for productions
Forest school – supporting vulnerable students
Enterprise Craft club – Jewellery/ gift cards etc HCR
STEM Fairs
Scalextric making and racing cars.
TRIP - London Museums – Design Museum, the V&A Museum, Museum of Brands, Apple store and Wembley stadium
Upper School
Cross-curricular trip with other subjects:
Business – Manufacturing
Science/IT - STEMbotics – Robotics and Coding (Raspberry pi kits)
Guest speakers and webinars from industry experts
Forest school – supporting vulnerable students
Soap box Derby – team building
Construction club – RST
TRIP - Business – Manufacturing Cadburys World/ Jaguar land rover – Birmingham