Digital Citizenship
Grades K - 2
Grades 3 - 5
Data Defenders
Data Defenders is an interactive game that teaches children and pre-teens the concept of personal information and its economic value, and introduces them to ways to manage and protect their personal information on the websites and apps they enjoy.TEACHER GUIDE
PARENT GUIDE
Privacy Playground: The First Adventure of the Three CyberPigs
In this game, designed for ages 8-10, the CyberPigs play on their favourite website and encounter marketing ploys, spam and a close encounter with a not-too-friendly wolf. The purpose of the game is to teach kids how to spot online marketing strategies, protect their personal information and avoid online predators.TEACHER GUIDE
PARENT RESOURCES
CyberSense and NonSense: The Second Adventure of the Three CyberPigs
In this sequel to Privacy Playground, for ages 8-10, the three CyberPigs learn some important lessons about authenticating online information and observing rules of netiquette. They also learn how to distinguish between fact and opinion and how to recognize bias and harmful stereotyping in online content. As Les, Mo and Lil discover, “just because it’s on the Internet, doesn’t mean it’s true.”TEACHER'S GUIDE
PARENT RESOURCES
Introduce students in grades 3–5 to Digital Passport™ by Common Sense Education. The award-winning suite of six interactive games addresses key issues kids face in today's digital world. Each engaging game teaches critical digital citizenship skills that help students learn to use technology responsibly to learn, create, and participate. Games are available in Spanish.
Twalkers
Students will:-Learn that cellphones are powerful, convenient tools for communication.-Experience a simulation on cellphone multitasking and distraction.-Reflect on the benefits of focusing on one task at a time.
Share Jumper
Students will:
-Reflect on the benefits of sharing online, while acknowledging that information can spread fast and far.-Classify information that should be kept private online.-Predict the effect an online post or message might have on someone's reputation.
E-volve
Students will:
-Compare different forms of cyberbullying and the roles of those involved.-Interpret scenarios that illustrate the importance of empathizing with targets of cyberbullying.-Identify ways to be an upstander when cyberbullying occurs.
Search Shark
Students will:
-Learn how keywords can help them find information online.-Evaluate keywords for their relevance and helpfulness.-Practice identifying the most effective keywords for different search scenarios.
Mix-n-Mash
Students will:
-Learn about copyright, credit, and plagiarism and apply their knowledge to their own creative work.-Reflect on the ethical importance of giving credit to others for their work.-Determine how to receive credit for their digital creations.
Grades 6 - 8
Digital Etiquette
GR: 3 - 12
Fill in the blanks to complete the story.
Click If You Agree
Click if You Agree is an educational game that helps young people between the ages of 12 and 14 develop the skills and confidence to read privacy policies and terms of use instead of blindly clicking on the “I agree” button.TEACHER'S GUIDE
Top Secret!
This interactive narrated tutorial teaches students about the benefits and drawbacks of sharing information online. Students give their opinion about what the characters in the story should do about their privacy dilemmas, from posting photos to buying music online, and they receive feedback on their responses as the story unfolds.Learn the fundamentals of digital citizenship through our award-winning, animated, choose-your-own-path interactive experiences, designed for grades 6-8. Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games – all without risking their real-world reputations. Discover how Common Sense Education’s award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments.
Things get complicated…
A group of lower secondary students find themselves in situations that catch them off-guard and show them the consequences of making poor decisions online.
Follow their experiences of cyberbullying, online& gaming, sharing passwords, free downloads and online friendships.
Teens 13+
Digital Bytes is all about how you can explore and influence the digital world in which you live. Many teens have inspired/impacted the digital world in a big way...
Seniors, known as the West High Bros, make the world a kinder place "one word at a time."
One kid inspires imaginations globally with his cardboard magic.
Erika used YouTube to take a stand and become a leader in the Dreamer movement.
These teens have found their voices. When is yours going to be heard? Be part of a real conversation and show us what you've got.
As tweens and teens grow up in a digital world, they go through the same developmental stages they always have. Digital media poses both possibilities and perils as teens experiment and explore who they are and who they want to be. Parents and educators need to provide guidance and support systems for teens to thrive and develop in healthy ways as they navigate both face-to-face and the digital world.