3D modeling is the digital process of producing a 3D representation or model. By manipulating the vertices, lines, and polygons, digital creators can manipulate the 3D object into the shape they desire. There are also different types of 3D modeling, such as curve modeling and digital sculpting, which all cooperate in creating 3D models. Different types of software are used when manipulating the 3D shapes into the desired outcome, with some being more simple, and others being more complicated. Different types of industries, such as movies, video games, and illustration, use 3D modeling for the development of their work. 3D modeling can also advance into 3D printing, where the 3D digital model is turned into a physical representation of the original model. An example of 3D modeling in careers is in the film industry, digital designers use 3D modeling when creating CGI effects for movies, and has advanced greatly as the years went on. Also, in the video game industry, many game developers and animators use 3D modeling when designing and programming games.
The goal of this project was to try and successfully sculpt my own original character into a 3D model and to try and incorporate as much detail into the model as possible. Since I’ve never used a 3D-modeling program before, I was not sure of how the project would turn out in the end, but it seemed to be very successful in the outcome. My choice of subject matter for my project was the representation of the original character that I chose for the project. I originally intended on having multiple tails on my character, but I decided to narrow it down to just one large tail instead.
At the beginning of the project, I used a sphere for the base of the head, and used the brush, drag, move and crease tools to shape the hair, ears, and snout, and to add the eyes and mouth of my character as well. I then added a cylinder and used a drag tool to shape it out to make the neck, and used the drag tool to shape out the fur. I then added a torus, a square, and two spheres and shaped them all out to form the collar my character was wearing in the drawing. Next, I added another cylinder and used the drag tool to shape it out for the body, then used the move tool to shape out the legs and paws of my character. I also used the inflate tool to fix the paws when they wouldn’t smooth out properly. Lastly, I added one last cylinder and shaped it out to form the tail, and I used the move tool to shape out small tufts of fur on the tail. I also changed the mesh of the model so I could add creases for the paws of my character.
One of the challenges I faced during this project was getting each part of the model to shape the right way, as some of the tools were harder to manipulate than others. Another challenge was smoothing out each part of the model, but not too far so that every detail is smoothed out. The most successful part of the project was probably the detailing and shaping of the fur and legs, and also the eyes and hair of the character as well. Even though this project was kind of difficult at the beginning, I was able to learn how to use each of the tools in the program after experimenting over time.