Hammer Smash - Neutral
Jump - Side
Hammer Spin - Up
Hammer Stun - Down
Hits opponents with a hammer. Can be charged.
Jumps on the closest opponent. Has a meteor effect if off stage, but cannot recover if off stage.
Flies while spinning his hammer. Can be charged.
Everyone in a small radius gets stunned.
Paper Mario summons the crystal stars. Anyone standing on the stage gets fifty damage and is stunned.Â
Hammer Bro - Neutral
Goomba Throw - Side
Para's - Up
Octoomba - Down
The koopa turns into a Hammer Bro and throws a hammer. Can be aimed at an angle.
The koopa spins fast while the Goomba is on top and throws the Goomba forward. Can be charged.
The Koopa and Goomba turn into a Parakoopa and Paragoomba then fly up.
The Goomba turns into an Octoomba and shoots a coconut at opponents. Can be charged and aimed at an angle.
The final smash is chosen by either A or Y
The Goomba turns into a Mega Goomba and attack/defense are upgraded.
The Koopa calls in Bowser and he breathes fire over the entire stage.
Wand Wave - Neutral
Koopa Throw - Side
Broom - Up
Goomba Throw - Down
Shoots a ball of magic. Can be charged.
Throws a koopa shell and uses magic to make it bigger.
Rides his broom.
Throws a goomba and uses magic to make it bigger.
Just like in Super Mario Bros. Wii Kamek will make the stage weird and Lemmy will come out and throw yellow balls. Opponents must jump on his head three times to stop the Final Smash.
Energy Gun - Neutral
Spin Dash - Side
Fly - Up
Counter - Down
Tails take out his energy gun and shoots a ball of energy. This stuns enemies on contact.
Rolls forward at high speed. Can be charged or redirected.
Tails flies using both of his tails.
Tails dropkicks opponents.
Tails brings out his plane the Tornado and shoots opponents while controlling his plane.
Knuckles Sandwich - Neutral
Spin Dash - Side
Glide - Up
Burrow - Down
One big punch. Can be charged.
Rolls forward at high speed. Can be charged or redirected.
Glides across the map.
Knuckles burrows under the stage and goes up to hit opponents.
Knuckles hits you into Sonic. Sonic does a homing attack that sends you to Tails. Tails meteors you to Knuckles who uppercuts you.
Homing Attack - Neutral
Spin Dash - Side
Wings - Up
Counter - Down
Leaps into the air, then homes in on the nearest fighter if one is close enough.
Rolls forward at high speed. Can be charged and redirected.
Right from SonicXShadow Generations, Shadow gets wings and flies up.
Shadow uses Chaos Control that slows down time for five seconds.
Sonic and Shadow go into their super forms and dash left then right. You can adjust the angle by going up or down.
Crabmeat - Neutral
Buzzer - Side
Eject - Up
Metal Sonic - Down
Eggman throws a Crabmeat.
Eggman throws a Buzzer forward. Can be charged.
Eggman ejects from his vehicle.
Metal Sonic appears and puts his hands on the floor electrocuting anyone in a small radius.
Infinite shoots a beam across the stage and anyone it hits is taken into Null Space and gets hit by hundreds of copies of Infinite.
Sculk Shrieker - Neutral
Smack - Side
Jump - Up
Inverted - Down
Places down a Sculk Shrieker. Only three on the stage at a time.
The Warden can smack with both arms down to the ground. The closer to a Sculk Shrieker you are the more damage you do.
Does a big jump. The closer you are to a Sculk Shrieker you are the higher you jump.
Does a big shriek with anyone in the radius getting inverted controls.
Anyone in the radius of any existing Sculk Shriekers gets sent to the Deep Dark where they will be continously hit by The Warden.
Weapons Shop - Neutral
Hit - Side
Parasol Waddle Dee - Up
Throwing - Down
Changes his weapon to either a spear or a hammer.
Throws a spear or hits with a hammer. Can be charged and aimed if using a spear.
Uses a parasol to slowly float down.
Throws down his spear or hammer.
Either Final Smash is activated by the type of weapon you have.
Five Waddle Dee's appear and throw spears at an opponent.
Your hammer turns into King Dedede's hammer and you throw it to him. He hits an opponent on the head with it.
Hammer Hit - Neutral
Spin Dash - Side
Thorn Rose & Birdie - Up
Stun - Down
Hits enemies with her big hammer. Can be charged.
Rolls forward at high speed. Can be charged and redirected.
Amy turns into Thorn Rose and jumps on Birdie who flies upwards.
Amy hits her hammer on the ground that stuns people in a small radius.
Amy hits her hammer on the ground and it launches anyone on the floor.
Scope Primid - Neutral
Boom Primid - Side
Help - Up
Fire Primid - Down
Shoots a ball of energy.
Throws a boomerang.
Five primids appear and push you up.
Creates a circle of fire.
All the kinds of Primids hit you multiple times.
Arrow - Neutral
Bone - Side
Wither - Up
Wither Skeleton - Down
Shoots an arrow at an opponent.
Throws a bone at you.
A wither brings you up and explodes a small area of the stage.
A wither skeleton appears and hits opponents for ten seconds. Only one is allowed on the stage.
The Wither Storm appears and hits opponents around the stage.
Slam - Neutral
Trade - Side
Throw - Up
Items - Down
The Iron Golem slams enemies into the ground. Can be charged.
The Villager copies an opponent's power and in return gives them a random item.
The Iron Golem throws The Villager in the air.
Gets a random item. Twenty second recharge.
The Iron Golem hits an opponent into the ground and the Villager uses a random item.
Spiny - Neutral
Spiny Throw - Side
Fly - Up
Shoot - Down
The Lakitu throws three spinies onto the stage and they walk around dealing damage to opponents.
The Lakitu throws the spiny across the stage dealing damage to opponents.
The Lakitu flies upward.
The Lakitu throws a spiny down fast.
The Lakitu goes to the top of the stage and throws spinies along the stage for thirty seconds.