Fireball - Neutral
Spin - Side
Super Jump Punch - Up
F.L.U.D.D. - Down
Throws a fireball that bounces along the ground.
Grabs and throws opponents far. Can be charged.
Hits repeatedly with a rising punch.
Blasts opponents with water. Can charge and aim at an angle.
Mario releases a devastating torrent of fire in the direction he is facing. The attack covers a wide range and travels far, so it's best to fire this after you jump.
Giant Punch - Neutral
Headbutt - Side
Spinning Kong - Up
Barrel Throw - Down
Charges up a punch that can keep charging and dodging or shielding.
Buries opponents when they're hit on the ground. Can't be interrupted by weaker attacks.
Spins with a whirlwind of punches. Can shift left or right while airborne and forward when grounded.
Throws a barrel that rolls and explodes on contact with an opponent. Can make this explode manually by pressing down special again.
Donkey Kong goes to the top of the map and throws barrels off of a metal beam. This can be stopped by opponents climbing ladders and hitting Donkey Kong, if not final smash lasts 15 seconds.
Bows and Arrows - Neutral
Boomerang - Side
Paraglider - Up
Remote Bomb - Down
Shoots an arrow-two at once if one is picked up off the ground. Can be charged by holding the button.
Throws a boomerang diagonally. The control stick can be flicked for extra power and distance.
Grabs a paraglider and glides around, does not grip onto stage while paraglider is open. Bring the joystick down to put the paraglider away and grip onto stage edges.
Creates a remote bomb with the Shiekah Slate. Down special again detonates it.
Link uses his sword to smash an opponent that instantly kills them, but does fifty damage to himself.
Egg Lay - Neutral
Egg Roll - Side
Triple Jump - Up
Yoshi Bomb - Down
Grabs the opponent with a tongue attack, swallows them, and traps them in an egg.
Turns into an egg and rolls into enemies. Can jump once inside the egg.
Gets an extra jump that goes a lot higher than his normal jump.
Jumps up quickly and slams into the ground, shooting stars out left and right.
Yoshi knocks down opponents with a tackle. Then, Yoshis of various colors appear and send the opponent flying! The first tackle can affect up to three opponents, but be sure not to KO yourself if you miss everyone.
Fire Breath - Neutral
Flying Slam - Side
Lakitu Help - Up
Bowser Bomb - Down
Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.
Grabs an opponent, jumps into the air, and then slams them onto the ground.
A Lakitu grabs Bowser and brings him up. The Lakitu also throws three spinies onto the stage, these don't affect Bowser. Throwing spinies again has a ten second recharge.
Butt-stomps enemies. On the ground, he can lift opponent with his horns.
Black blocks fall to the ground hitting anyone in their way while Fury Bowser can aim the splotchy goop and hit opponents.
Luma Shot
Star Bits
Launch Star
Gravitational Pull
Flings Luma forward. A second button calls Luma back. Can be charged.
Commands Luma to fire three star bits forward. Works at any range.
Goes into a launch star. The more times the button is pressed the higher Rosalina will go.
Draws items safely toward her. While being drawn in they can damage foes.
A Grand Star pulls in opponents then explodes.