The biggest settings on render quality was the camera AA, and increasing the diffuser and sampler. this made the render take longer because the quality be increased and improved from last time.
For the scanline the things that I changed was the shadows was the big thing for this renderer. The speed of the renders didnt take anytime it was honestly quite fast.
The quick silver was the same as the scanline with it being fast but instead of shadows it tested for iterations. As the same for scanline the render time was fast aswell.
For this task, I explored different renderers in 3ds Max and noticed some interesting differences. Arnold Renderer provided the best visual results, thanks to its realistic handling of lighting and shadows, making the scene look lifelike with detailed textures. It’s a ray-tracing renderer, which helps simulate real-world lighting effects, but it was also the hardest to use because it has a lot of settings to adjust and takes longer to render. On the other hand, Scanline Renderer was the easiest to use, offering quick results without much effort, though the visuals weren’t as advanced. Quicksilver Hardware Renderer was the fastest but produced less realistic lighting and shadows. When comparing how each renderer handled lighting and shadows, Arnold outshone the others with softer, more natural shadows, while Scanline and Quicksilver had more basic, hard shadows. If I were working on a real project, I’d choose Arnold for its high-quality results, especially for realistic scenes, though Scanline might be a good option for faster, simpler renders.