On November 20th, we started developing our game, incorporating the theme, Extreme Weather, to make our game. We are still brainstorming, but we would like to make a desert island survival game that uses resource management to survive the weather. ~ Dekker, 11/20/24
We have created an asset document which we will use to keep track of who is doing what, what we have done, and what we need to do. We use colors to indicate the state of each asset, and provide descriptions of each asset to inform others. ~ Micah, 12/11/24
On the eighth day, of the first month, of the sixth year, of the third decade, of the first century, of the third millennium, of the modern eon, I, Jacob, completed the first asset, a tree for our new game. ~ Jacob, 1/8/25
I created a concept design for the island using Piskel to influence our terrain generation and style of the game.~ Quinn, 2/12/25
In this video, I demonstrate our dual grid terrain tiling system. Now we have to create a terrain generation system. ~ Cole, 3/5/25