"We the Silleighy Skwablrez;
We make game"
~ The Silleighy Skwablrez
Our Team
The Silleighy Skwablrez are a group of highly motivated friends from Skyview High School, located in Vancouver, WA. We joined this group to collaborate and challenge ourselves, as well as to share as a project for our STEM program, SMT.
Dekker--->🦒 I am our project manager and lead audio engineer. I created all of the soundtracks and was one of the lead developers of the voice lines, sound effects, and assets as well as the game trailer and organizational methods. In my free time, I like to play music.
Quinn --->🍔 I am our lead developer. I integrated all of the assets and story into an effective product along with Cole and helped develop the game's image and flow. In his free time, I enjoys coding projects such as Minecraft Mods.
Cole ---> 🚗I am our lead programmer and primary code organizer. I pioneered the GitHub and Unity projects and managed all the major coding developments. I effectively created incredible features such as the tile generation system and all of the interactions. In my downtime, I study and make neural networks.
Jacob --> ;) I am our lead artist and am responsible for voicing many of the characters. I also developed a large portion of our assets and designed the color palette and tri-fold organization for our team. In my unlimited free time, I build and drive robots in the First Technical Challenge and First Robotics Challenge programs.
Micah -> :( I am our story lead and asset developer. I created many of our favorite assets, such as the cupcake and concepts for the island and villagers. I led the charge in creating our game's name and helped guide our story. In his free time, I does 3d modeling through CAD and also partakes in robotics.
Dekker: Dekker decided to dive into game development by recreating Flappy Bird using Unity, following YouTube tutorials to guide them through the process. They learned how to implement basic mechanics like collision detection, scoring systems, and procedural level generation, all while familiarizing themselves with Unity’s interface and scripting. This project was a great way for them to build a solid foundation in game development and gain hands-on experience, and it ultimately contributed to our team's ability to tackle more complex tasks as we progressed with our own game.
Micah: Micah took on a side project to learn Photoshop, aiming to improve the visual polish of our game's UI and promotional materials. They spent time experimenting with tools, watching tutorials, and practicing by creating custom assets like icons, menus, and textures. Not only did this add a professional touch to our final product, but it also showcased a strong commitment to self-improvement and interdisciplinary learning.
Jacob: Jacob tackled coding a classic Snake game using Unity, following YouTube tutorials to guide them through the process. They learned how to implement core game mechanics like player movement, collision detection, and score tracking, while also becoming familiar with Unity’s scripting environment. This project gave them valuable experience in both programming and game design, helping them understand how to structure a game from the ground up. It also allowed them to experiment with Unity’s tools and features, ultimately strengthening their skills and contributing to our team's broader game development knowledge.
Quinn: Quinn ventured into modding by creating custom Minecraft mods using GitHub for version control and Unity to integrate new features and assets. They explored Java to modify Minecraft’s mechanics and crafted unique gameplay elements, from new mobs to interactive environments, all while learning best practices for collaboration and code sharing through GitHub. By experimenting with Unity, they also learned how to bridge their mods into different game engines, enhancing their understanding of game development workflows. This hands-on experience not only expanded their coding skills but also helped us bring more creative ideas and technical solutions to our project.
Cole: Cole took on a challenging project to create an AI using neural networks, diving deep into the complexities of machine learning. They experimented with different architectures, training algorithms, and data sets, using virtual machines (VMs) to optimize their workflow and simulate environments for the AI to learn in. Along the way, they explored advanced concepts like backpropagation and hyperparameter tuning, all while managing the technical intricacies of system configurations and processing power. This project not only expanded their technical expertise but also brought valuable insights into AI implementation that could one day enhance gameplay mechanics, making it a truly nerdy but rewarding experience.