Zeb: Art:
Create a game logo and icon (not part of the 3-5 count)
Create title art or a splash screen (not part of the more than 5 count)
Storyboarding
At least for one scene in the game
Story Telling
Biomes
Research and Development?
Research the theme
Write a paragraph about it
How to apply the theme to our game
Scratching the Surface
Have a background for at least one location or character
Have background for the world/environment
Logan : Marketing/Management:
Think of good(Appropriate) names (With Team)
Name for character
Name for game
Production Value
Make an ad for the game(Much Later)
Make functional website
Team Players
Public Relations
Design Doc
Describes game at a high level
Lists milestones
Basic info
Win condition
Genre
Target audience
Ryan : Lead Programmer*:
Maintenance of code
Code is clean by being labeled properly and named descriptively
Save multiple copies of the project
Code is logically separated into functional units.
Bag O’ Tools
Bug Smashing
Show how a logic bug was fixed
Test games for bugs/look at code for bugs
Dynamic Aspects
Allow player to represent different states
Ex. Player can pick up items
Ex. Player can wear different clothes
Kaypha : Lead Map Designer:
Make an environment for the story
Make points of interest
Different biomes
*Since we all need to have some programming everyone will contribute to jobs that involve code. Ryan will just be in charge of it.
Everyone:
Brainstorm
What will make our game unique?
What will be the antagonist?
How will the main character win?
What challenges will they face?
What makes them special?
What will the environment be?
What is the story?
What type of game do we want?
RPG?
Puzzle game?
Adventure game?
Metroidvania?
Make a Theme And Story
Object Permanence
Be able to save data
Leaderboards
Resume saved game
Change options
Keybinds
Volume
Difficulty possibly?