This section is a place to record all of our bugs that we encounter during our programing journey. We will write down the problem and (hopefully) the solution. Of course, we run into a lot more bugs then this, but they were so small and easy that writing them down was unnecessary.
Problem: During the early stages of development, we made a radioactive zone in the game, and this worked but now 3 weeks later the radioactive area only damages the player when the player moves through it and not when they stand still in it.
Solution: Fixed! Apparently, items can "fall asleep" and stop detecting collisions. I turned it to never sleep and now it works fine!
Problem: When the player fights any enemy, but most prominently Bob. The enemy can push the player into a wall and the player can't move.
Solution: We had to change the enemies' mass to be less then the players.
Problem: Whenever you change the is Active variable on UI, the mouse just doesn't want to work with it anymore.
Solution: Fixed!
Problem: When you build the game the crafting system sometimes doesn't give back the item on crafted when when you have all of the required items.
Solution: Had to change the script execution order and heavily modify the inventory scripts.
Problem: When we tried to add animations for the enemies, most notably the vernolisk and bug dude, they would not play properly adn would also not flip the enemy in the correct direction either
Solution: Get rid of enemy animations