The assets for this level were created by Alex Malan.
These were some of the original reference pictures that I found for the Ancient Greek level. I was especially interested in the structure of the temples, and how each element contributed to the whole aesthetic.
I also took note of the materials present and how they weathered over time, so that I might create a more believable set of assets. It was also important to me that the design of my assets originated in historical fact, rather than stereotype and pop culture.
Below are some examples of assets that I've created for this level.
Requested assets and descriptions (by Siyuan)
Level design breakdown sketch and Greybox Ver0.1
Updated Level design breakdown
Due to the progress was delayed by some technical hardpoints, after a group meeting, we choose to cut out both the Dart launcher trap and Pressure plate puzzle in the Greek level.
Below is my updated design of level.
The level design that can provide player a very limited outside vision.
Based on our human resource scope, we cannot make a decent open world vision for 100% outside stage,
Top-down view
The version 0.1 of Greek Level greybox contains 2 pitfall hazards and 2 dart launcher hazards.
Players are aimed to spend 1 minute to complete this version 0.1 stage. By adding more hazards through iteration, our target play time length will be 2 minutes.
Quick tour video (51 seconds length):
The default capsule in Unity is our default size for player's character.
Inner view - Section 1
Inner view - Section 2
Greek level 99% done - Unity Editor's view