Design Documentation Studio Activity (PDS Jam Board)
Mapping out the Research Journey. (TDN Activity)
PROJECT GOALS
Where I was
Fill text
Where I am at
Fill text
Where I want to be
Fill text
CRITICAL DOCUMENTATION (W4 G.uts Exhibition)
For the exhibition I decided to use the space as an experiment for interior space of the vehicle with the use of mock-ups. These mock-ups were heavily influenced by the previous week spend on developing the PDS and doing ideation sketches simultaneously.
EXHIBITION (EXPERIMENTAL SPACE)
Objective - The objective of the exhibition is to use the gallery space to channel a similar experience one might have with various touch points which are underdevelopment for this project. To achieve the same few cardboard mock-ups were created to scale to test placement, dimensions, reach and interaction within the space. Each participant experiences different mock-ups which are being documented via a video camera to be analysed later.
Ranking - The activity helps to collect further input from my peers. Once each mock-up is interacted with, each individual is requested to rank them from 1-5 based on aimed aspect for the concept such Privacy, Comfort, Reach and interface suggestion they would to see on a digital display.
INPUTS
1. Mock-Ups → Made out of cardboard and paper
Mock 1.1 Headrest + Privacy
Mock 1.2 Display + Interface
2. Post-it Notes → For quick textual interface frames over display
3. Video Documentation Questions
Mock 1.1 Headrest + Privacy
Q1. Do you think/feel the headrest provides a sense of privacy?
Q2. Would you like this to be a part of your commute in a shared vehicle?
Q3. What are few things you think are missing in this experience when talking about privacy?
Mock 1.2 Display + Interface
Q1. Do you think the display is placed at a comfortable distance and all features are accessible from this distance?
Q2. Anything you wish the digital screen accommodated or missed as a feature in a self-driven vehicle?
Q3. Were you satisfied with the degree of control provided which included temperature, windows and seats in an AV?
4. Benchmark Parameters (1→5)
4.1 Privacy Rank
4.2 Accessibility Rank
5. Seating Layout
5.1 8 Black and White print outs
Display Mock-Up 'Textual' Wireframes Post-its
01> Welcome
02> Greetings (Hey, "Name"! Welcome to riding with "Vehicle Name")
03> Ride Instructions ( Press start to begin your ride when you are ready)
04> Pull-over Notification (Anytime during this journey we can make stops if need be. Just press the Pull-over button on the panel in front of you.)
05> Your ride has started, please make sure you keep your seatbelt on during this journey!
06> Map! Journey! Environment!
07> Feeling cold? Dial allows you to control multiple vehicle feature with one turn!
08> Display journey and Map
09> Almost there!
10> We have a arrived at your destination
11> Please carefully step out of the vehicle and don't forget to take your belongings!
Concept Development (Continued)
The rotating seats idea was further built on by developing more detailed sketches for the interior space. Privacy and accessibility was put at the heart of this project throughout the development stage.
Here I explored how privacy can be achieved while allow movement within vehicle to some extent. The challenge at this point was to achieve customisability while maintaining accessibility and privacy to a certain degree. It was observed at this point that the more closed and contained I make the space, it poses more restrictions on ease of access. For instance - First, having a partition restricts access/exit to only one side of the vehicle. Second, the placement and function of seats (rotating, moving etc.) has a direct impact on th
Rotating Seats
The rotating seats represent an opportunity of "customisation" for the passengers while maintaining a degree of accessibility which allows for easy access and custom seating preferences. Further, it allows to focus on each individual passenger in relation to vehicle function and space design. (Like 4 individual pods joined together)
Communication + System Design (Development)
In addition to the vehicle design, the overall system was built around targeting deadheading and reduce/limit miles driven. This was done by splitting wide radius into small regions which will define where the AVs can report to and park themselves when idle. Further, when dealing with longer rides which goes beyond the radius limit of a particular AV, the switch points were proposed to where the interchange between AV can happen. This was done to limit the traffic and number of vehicles running within a region.
This here showcases the idea at its very early stage; which directed my work towards considering service design in addition to core focus and work towards the interior of the AV. For the same, the feedback highlighted the importance of considering the whole ecosystem a car exists which touch on aspects such as the urban infrastructure, transport planning and transport services which lead me towards considering designing an interface and system mock-up.
Final PDS for Design Research Exercise 1