I'll beat them to death with my bare hands! — Saxton Hale on hippies
The Weapons We Supply Our Mercenaries With
Scout
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
175%
10.5 / pellet
Base damage
100%
6 / pellet
Maximum fall-off
52.8%
3.168 / pellet
Pellet count
10
Point blank
11-105
Medium range
6-60
Long range
3-32
Pellet spread
30:1
18 / pellet
Mini-crit
8.1 - 14.1 / pellet
Function times
Attack interval
0.625 s
Reload (first)
0.7 s
Reload (consecutive)
0.5 s
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
175%
9.45 / pellet
Base damage
100%
5.4 / pellet
Maximum fall-off
52.8%
2.85 / pellet
Pellet count
12
Point blank
9-113
Medium range
5-65
Long range
3-34
Pellet spread
30:1
16.2 / pellet
Mini-crit
7.29 - 12.76 / pellet
Function times
Attack interval
0.3125 s
Reload
1.4333 s
Heavy
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
150%
13.5 / bullet
Base damage
100%
9 / bullet
Maximum fall-off
52.8%
4.752 / bullet
Point blank
50-54 / 1 ammo
475-513 / second
Medium range
5-30 / 1 ammo
48-285 / second
Long range
5-10 / 1 ammo
48-95 / second
Pellet spread
25:1
27 / bullet
Mini-crit
12-18 / bullet
Function times
Attack interval
0.105 s
Wind-up time
0.87 s
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
150%
16.2 / bullet
Base damage
100%
10.8 / bullet
Maximum fall-off
52.8%
5.7024 / bullet
Point blank
60-65 / 1 ammo
570-618 / second
Medium range
6-36 / 1 ammo
57-342 / second
Long range
6-12 / 1 ammo
57-114 / second
Pellet spread
25:1
32.4 / bullet
Mini-crit
15-22 / bullet
Function times
Attack interval
0.105
Wind-up time
1.31 s
   Spy
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
150%
60
Base damage
100%
40
Maximum fall-off
52.8%
21
Point blank
55-60
Medium range
35-45
Long range
20-25
Pellet spread
80:1
120
Mini-crit
54-81
Function times
Attack interval
0.5 s
Reload
1.133 s
Spread recovery
1.25 s
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
150%
51
Base damage
100%
34
Maximum fall-off
52.8%
18
Point blank
46-51
Medium range
31-37
Long range
18-19
Pellet spread
80:1
54-102
Mini-crit
46-69
Function times
Attack interval
0.6 s
Reload
1.133 s
Spread recovery
1.0 s
    Pyro
Shot type
Particle
Fire
Ranged or Melee damage?
Ranged
Damage
Flame damage (close)
100%
6.5-13 / tick
Flame damage (far)
50%
3.25-6.5 / tick
9.75-19.5 / tick
Mini-crit
4.3875-8.775 / tick
4 / tick
Afterburn (mini-crit)
5 / tick
Function times
Attack interval
0.075 s
Ammo consumption interval
0.105 s
Afterburn duration
4-10 s
Airblast cooldown
0.75 s
Shot type
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
120%
90
Base damage
100%
Players:
75
75
Maximum fall-off
90%
72
Point blank
84 - 90
Medium range
69 - 75
225
Mini-crit
100 - 121
4 / tick
Afterburn (mini-crit)
5 / tick
Function times
Attack interval
0.8 s
Afterburn duration
2.5 s
Airblast cooldown
1.6 s
 Medic
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
120%
12
Base damage
100%
10
Maximum fall-off
52.8%
5
30
Mini-crit
14 - 16
Function times
Attack interval
0.105 s
Reload
1.305 s
Healing
Healing (in combat)
100%
24 / s
Healing (out of combat)
300%
72 / s
Function times
Effect duration
8 s
Charge fill speed
2.5% / s (1.25% / s)
Maximum charge time
40 s (80 s)
Beam connect distance
450Â
Beam disconnect distance
540 (Hammer units)]
Engineer
Shotgun
Damage and function times
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
150%
9 / pellet
Base damage
100%
6 / pellet
Maximum fall-off
52.8%
3.168 / pellet
Pellet count
10
Point blank
9-90
Medium range
6-60
Long range
3-32
Pellet spread
30:1
18 / pellet
Mini-crit
8.1 - 12.2 / pellet
Function times
Attack interval
0.625 s
Reload (consecutive)
0.51 s
Sentry (Level 1-3)
Made By: OfficialTF2Wiki
Dispenser
Made By: OfficialTF2Wiki
Teleporter
Made By: OfiicialTF2Wiki
Demoman
Grenade Launcher
Shot type
Explosive
Ranged or Melee damage?
Ranged
Damage
Base damage
100%
100
60
300
180
Mini-crit
135
81
Splash damage
Minimum splash
50%
2.8m
Damage reduction
1% / 2.88
Self-damage
38-73
Function times
Attack interval
0.6 s
Reload (first)
1.24 s
Reload (consecutive)
0.6 s
StickyBomb Launcher
Shot type
Explosive
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
120%
144
Base damage
100%
120
Maximum fall-off
52.8%
64
180 cm: 180
90 cm: 261
Under: 355
Mini-crit
180 cm: 81
90 cm: 117
Under: 165
Splash damage
Minimum splash
50%
270 cm
Damage reduction
1% / 2.92
 Â
Splash damage range
180 cm: 47-90
90 cm: 60-124
Under: 103-138
Self-damage
45-114
Function times
Attack interval
0.6 s
Reload (first)
1.09 s
Reload (consecutive)
0.67 s
Activation time
0.7 s
Maximum charge time
4.00 s
Charge N Targe
Melee
Ranged or Melee damage?
Melee
Damage
Base damage
100%
50 (+5 per head)
Mini-crit
68
Function times
Recharge time
12 s
Maximum charge time
1.75 s
EyeLander
Melee
Ranged or Melee damage?
Melee
Damage
Base damage
100%
65
195
Mini-crit
88
Function times
Attack interval
0.8 s
    Sniper
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Base damage
100%
0%:
50
100%:
150
0%:
150
100%:
450
Mini-crit
0%:
68
100%:
203
Function times
Attack interval
1.5 s
Maximum charge time
3.3 s
Zoom-in charging delay
1.3 s
Zoom-in headshot delay
0.2 s
Shot type
Bullet
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
150%
12
Base damage
100%
8
Maximum fall-off
52.8%
4
Pellet spread
80:1
24
Mini-crit
11-16
Function times
Attack interval
0.105 s
Reload
1.1 s
Spread recovery
1.25 s
 Soldier
Shot type
Explosive
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
125%
112
Base damage
100%
90
Maximum fall-off
52.8%
48
Point blank
105-112
Medium range
50-90
Long range
24-48
270
Mini-crit
122-151
Splash damage
Minimum splash
50%
2.8m
Damage reduction
1% / 2.88
Self-damage
27-89
Self damage
27-46
Function times
Attack interval
0.8 s
Reload (first)
0.92 s
Reload (consecutive)
0.8 s
Shot type
Explosive
Ranged or Melee damage?
Ranged
Damage
Maximum ramp-up
125%
96
Base damage
100%
76
Maximum fall-off
52.8%
40
Point blank
90-95
Medium range
42-75
Long range
20-40
230
Mini-crit
103-129
Splash damage
Minimum splash
50%
2.5m
Rocket jumping:
2m
Damage reduction
1% / 5.25m
Rocket jumping:
1% / 4.18m
Self-damage
23-75
Self damage
23-39
Function times
Attack interval
Normal:
0.8 s
Rocket jumping:
0.28 s
Reload (first)
0.92 s
Reload (consecutive)
0.8 s