2.1 LEARNERS
2.1.C- Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
2.3 CITIZEN
2.3.C - Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
2.3.D - Model and promote management of personal data and digital identity and protect student data privacy.
2.4 COLLABORATOR
2.4.B - Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
2.5 DESIGNER
2.5.A - Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs
2.6 FACILITATOR
2.6.A - Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
2.6.B - Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on maker-spaces or in the field.
2.7 ANALYST
2.7.B - Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
2.7.C - Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.
1.1 EMPOWERED LEARNER
Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences
1.2 DIGITAL CITIZEN
1.2.B - Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
1.2.C - Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
1.2.D - Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
1.3 KNOWLEDGE CONSTRUCTOR
1.3.D - Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
1.6 CREATIVE COMMUNICATOR
1.6.A - Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
1.7 GLOBAL COLLABORATOR
1.7.b - Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
1.7.c - Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
DOMAIN 1 - CLASSROOM ENVIRONMENT, STUDENT ENGAGEMENT...
1 A - Creating a positive classroom environment
1B - Promoting developmentally appropriate standards of behavior
1 C - Maximizing instructional time by effectively managing routines and transitions
DOMAIN 2 - PLANNING FOR ACTIVE LEARNING
2 A - Planning of instructional content
2 B - Planning instruction to cognitively engage students
2 C - Selecting appropriate assessment strategies (worksheets, lecture, online work)
DOMAIN 3 - INSTRUCTION FOR ACTIVE LEARNING
3 A - Implementing instructional content
3 B - Leading students to construct meaning and apply new learning
3 C - Assessing student learning, providing feedback to students, and adjustments to instruction
DOMAIN 4 - PROFESSIONAL RESPONSIBILITIES AND TEACHER LEADERSHIP
4 A - Engaging in continuous professional learning
4 B - Collaborating to develop and sustain a professional learning environment
4 C - Working with colleagues, students and families to develop and sustain a positive school climate
NOTE - The following Common Core Standards listed are those for the state of Connecticut only. Each state has a different set of Common Core Standards that they must follow.