This section will be about the 3D projects I have made in Sketchup and Blender.
This section will be about the 3D projects I have made in Sketchup and Blender.
What is Sketchup? Sketchup is a website you can use to create 3D models you want to print out, you could also use it to model buildings for games or houses you want to be in, or you could also use it for real life problems you might have. There are lots of tools in sketchup, so I will explain a main one that I used a lot down below.
Thing about Sketchup:
The push/pull tool, let's say that you want a shape to come out of a design you made, what you would have to do for that is to get the line tool to make the shape you want, and then you would select the push/pull tool click in the middle of the shape you made, and drag how ever high you want it to be, once you've done that just click again to set it there.
Whenever making something in sketchup you want it to have accurate dimensions. What I mean by this is that if it was in real life the dimensions you put will be the accurate size, so whenever you make your dimensions just make sure it isn't like a 100ft tall.
Keyboard shortcuts:
Luckily for ourselves sketchup has set keyboard keys that are attached to the tools in sketchup, and for my school they made a desktop background for us that tells us what the shortcuts are. I will leave a sinp of it down below, so you can learn it as well.
This next section will include all of my bigger projects from the 3D unit.
This is the full view of my first draft house.
This is the details view of my first draft house.
Creating the house in Sketchup was a bit hard because I had to make sure the dimensions were correct, none of the faces are flipped inside out, none of the parts are glitched, everything is facing the right way, and everything is lining up with the other stuff how it is supposed to. Using the push/pull tool really helped when making the roof, windows, and the door. The arc tool is what made all of the frames for the doors and windows curved, and for the bottom of the house you can see a lining go around it that was made with the arc tool, push/pull tool, and the follow me tool which is a tool that you can use to just click on want you want surrounding something, and drag it around the object which makes it look like a border.
This is my full house view for my painted house.
This is my details view of my house which includes my window, doorknob, door, door frame, and the frame around the house.
In order to paint the house I had to make sure none of the faces (which are the surfaces on the house) were facing inside out. Why I have to do it is because if I were to move it into Blender which I will be talking about in a while, Blender wouldn't let me do the things I want to it because it will think the house is inverted.
This is the full view of my textured house.
This is my details view of my house which includes my window, doorknob, door, door frame, and the frame around the house.
In order to make my house look like an actual house I had to go to warehouse which is an option you can pick from when clicking on the paint bucket tool. From there the warehouse had so many textures to choose from, and that is why it is such a good modeling platform. You can also upload pictures of the textures you want from the internet if you don't like any of the ones in the warehouse. Although fair warning you have to make sure the picture doesn't come out too glitchy or pixelated. There are several varieties for each material which leads you ta have lots of decisions for making you house yours.
What is Blender? Blender is a modeling app that movie companies have actually used. It's a high level modeling platform that lets you do all sorts of things to your model for example, you a keyframe color on your madel. What that means is that you can select a color for a specific part of you model, and select the keyframes for the color option to change throughout the animation.
These are pictures of my house fully rendered in Blender in the same kind of shots you see above.
These are all of the pictures I took of my houses from Blender and Sketchup.
View at 1080p for better graphics.
View at 1080p for better graphics.
This is my Sketchup modern sculpture art PaintedÂ
This is the details view of my Sculpture.
This is the top view of my Sculpture.
This is the full view of my Modern Sculpture Art in Blender with lights illuminating from it.
This is my Sculpture Art's top view.
This is my Sculpture art's detail view. In this you can see light illuminating in this and the light bouncing off of the surface areas.
This is my Sculpture art animation in Blender with cycles, and basically what cycles does for this is make light illuminate around the model. As you can see from my model light is bouncing off of the other parts of the model.
This is my EEVEE render it isn't as good as the cycles since it isn't making the light illuminate but it still has its own way of making the model look good. I made the green part of the modle glossy so it will look like the light coming from the red areas still somewhat illuminate.
Like I said before on the vector art page, make sure you export your PNGs with transparency, so people can see your design without the background messing it up.
In order to move your model from sketchup to blender can get really easy once you fully learn how to do it. All you have to do is go to export on sketchup, click FBX, don't change anything unless you are doing something different, click export, wait for it to export, click the download icon, select the folder icon of the FBX in the downloads area of your screen, move the folder to a folder you have for blender projects, rename it so you can remember it, open blender, select file, import, go to the folder, and add the project. Now you can begin editing it.
Keyframing in blender is just like the adobe apps but a bit different. In blender the videos go by frames 90 is 3 seconds, and 300 is 10, but it does depend on what frame you start with which is usually 0 or 45.
Also in Blender you can keyframe the cameras which can let you animate how close or far away your model is, or you can also use it to get the details you couldn't before when the camera was just in one position the entire time.