3.1 Draw and interpret simple scale maps.
3.2 Use maps or plans to propose actions.
3.3 Understand the use of a compass to specify and find directions.
3.4 Find and describe the location of an object using co-ordinates.
3.5 Follow and give directions involving turns (left and right), compass directions (N, S, E, W and secondary points).
3.6 Follow and give instructions involving distances by interpreting simple scales.
4.1 Sort shapes by categorising.
4.2 Create nets/models for any given shape, given particular requirements.
4.3 Draw plan, front, side and perspective views of objects on isometric paper.
4.4 Find the missing angles on a straight line and find the exterior and interior angles of a polygon.
4.5 Use a protractor with accuracy to find angles.
4.6 Alter polygons to create unique shapes that tessellate.
4.7 Describe the reflection or rotational symmetry of a shape of tessellation.
4.8 Enlarge and Reduce 2D mathematical shapes by a given scale factor.
3.1 Draw and interpret simple scale maps.
3.2 Use maps or plans to propose actions.
3.3 Understand the use of a compass to specify and find directions.
3.4 Find and describe the location of an object using co-ordinates.
3.5 Follow and give directions involving turns (left and right), compass directions (N, S, E, W and secondary points).
3.6 Follow and give instructions involving distances by interpreting simple scales.
4.1 Use Cartesian and polar co-ordinates to describe the position of an object.
4.2 Find the location of an object using Cartesian or polar co-ordinates.
4.3 Follow directions given in bearings.
4.4 Invent their own maps using bearings.
4.5 Use a protractor to produce maps.