ARGOS 1.0 was conducted during the 2020-2021 school year. The design focused on having the remote user wearing a VR headset so they could feel physically present in the environment. Their physical movements would translate to articulation in the ARGOS robot which was controlled by two local motors. However, the major issue with this system is that the screen could not display real-time video of the remote user as their face was covered by the visor.
ARGOS 2.0 was conducted over the 2021-2022 school year. The primary advancement from 1.0 to 2.0 was the use of an eye-tracking camera. This would track the remote user's gaze on their screen and user that information to determine where the user wanted to look. 2.0 used a similar pan-tilt system used in 1.0 with local motors. There were several technical issues encountered during ARGOS 2.0 which made the eye-tracking software not properly connect to the prototype. ARGOS 2.1 plans to take the eye-tracking concept and improve upon its implementation/reliability.