Teams construct a SQRL; an untethered, autonomous, mobile platform
Capable of moving ACORNs (A Cylindrical Object Representing a Nut)
SQRLs compete in the arena to move ACORNs under the FENCE into the opposing side’s YARD
The winner of each HOA inspector match-up is the SQRL whose YARD scores fewer points
Tree Dimensions (Top Left), Acorn Dimensions (Bottom Left), Playing Arena Dimensions (Right)
This is a head-to-head competition between two SQRLs to move ACORNs into the opposing side’s YARD
Before the start of each game round, each competing team will place their SQRL in the marked starting area in their YARD (see Playing Arena Dimensions)
Teaching staff will choose the starting orientation
After the starting orientation of a SQRL is chosen, the team responsible for the SQRL may place one, and only one, ACORN directly adjacent to the SQRL
Each game round lasts for 2 minutes, 18 seconds until SQRL deactivates autonomously.
No solderless breadboards are permitted
Intentional interference with the operation of another team’s SQRL is prohibited
Teaching staff will choose the starting orientation
SQRL may not, IN ANY WAY, alter the condition (e.g. mar the walls, or floor) of the playing field
Must use only the PIC32MX170F256B
Limited to an expenditure of $150.00/team
A project logbook must be maintained for each group
SQRLs based substantially on purchased platforms are not allowed
Project details are revealed 2/11/2024 and grading session is due on 3/6/2024
Complete all required documentation and schematics
*More information may be found here.*