Assistive Technology (AT) describes devices that are designed for people with disabilities, the elderly, or any person or any animal who may have challenges when it comes to performing a task in their daily lives by themselves.
Adaptive Technology is very similar to Assistive Technology, but more often refers to an adaptation of an existing product to allow it to be better utilized by the person with a challenge.
Activities of Daily Living (ADLs) are basic activities that those without challenges sometimes take for granted, such as mobility, reaching, using common household products, sitting upright, standing, communicating, using the bathroom, eating, bathing, grooming and getting dressed. ADLs can often be difficult for someone with different abilities.
The goal of Adaptive and Assistive Technology is to help people with challenges accomplish ADLs themselves, enabling them to have greater independence. Adaptive and Assistive Technology can also be used to allow people with challenges the opportunity for inclusion in other activities, such as sports or playing an instrument. Examples include:
Wheelchairs
Prosthetic Limbs
Hearing Aids
Refreshable Braille Displays
What design features made this a successful Adaptive Technology?
What social and emotional impact did the Xbox Adaptive Controller seem to have on its users?
What are some examples of AT in "How to Train Your Dragon"?
For millions of parents around the world, the moment they hear a doctor tell them that their child has a disability is a life-changing, scary, and overwhelming moment. Their child is relying on them to be their advocate and expert in a challenge they may know nothing about. In this impactful activity, you will “become” the parent of a child with a disability. Now you must gain knowledge about that disability. As your child’s strongest advocate, you are desperate to help your child overcome the challenge described, and must research Adaptive and Assistive Technologies that exist to help your child.