Incorporating game-based learning can take many forms in the classroom. This includes using games for formative assessment, classroom management, and content-based activities. Several sessions at PETE & C showcased game-based learning in the classroom and emphasized the above argument for incorporating this technology into the classroom.
Breakout EDU: Breakout EDU is similar to the idea of an Escape Room, but students are using boxes with locks instead of being locked in a room. They are given a back story and must use clues to solve a series of puzzles and unlock locks to "breakout." Again, the common theme among all of these different gaming ideas is that they promote teamwork, problem solving, critical thinking AND learning that failure is okay and a necessary part of learning. There is a huge database of Breakout games that cover just about every concept under the sun and there are games to fit every age-level. Additionally, teachers can create their own games, or even better, have students create the games!
Digital Breakout EDU is another way to gamify learning using online resources to create interesting clues related to the topic being studied. The format of these games utilizes our G Suite for education apps-so no new skill set has to be learned.
Classcraft and Minecraft EDU have a gaming platform that can be used in a variety of ways. Teachers can use Classcraft as a classroom management tool and can incorporate assignments within it. Students can earn points and level up for behaviors the teacher sets like helping other students, correctly answering questions, and being a hard-worker/having a positive attitude. MInecraft EDU is based on the extremely popular game that you've probably heard students talking about at one point or another. Teachers can create lessons for students (or use already created lessons) that have students utilize the Minecraft EDU platform. These lessons and activities cover subjects across the curriculum and can be used with virtually any age-level. These gaming options are the perfect way to cover content, enhance collaboration, critical thinking, and problem solving skills, all while keeping students engaged and motivated.