Research

Current Research Projects

A multidisciplinary approach to creating accessible digital graphics on vibratory touchscreens for non-visual use, especially for use as an educational tool.

Obtaining a global and cohesive understanding of visual, digital graphics can be challenging to some learners, therefore we are looking at options to facilitate understanding of digital shapes in an interactive and embodied way. To investigate the affordances of a digital-physical device for shape learning, we created a 3D-printed manipulative (Tangible Manipulative Quadrilateral - or TMQ).

Tangible interactions, expressive gestures, and physical referencing represent three of the primary social behaviors missing in current video-mediated conferencing. We have designed a manipulator for a commercial teleoperative platform in order to enable these social behaviors and explore their impact on social connectedness.

Blind Hockey is a sport that is picking up traction in the United States, including in St. Louis, where the St. Louis Blues have recently established a blind NHL league. As one can imagine, challenges associated with not being able to see the puck make blind hockey difficult. We are creating a next generation hockey puck that uses feedback for all sensory channels to enable players to better experience and participate in the game of hockey.

The recent integration of pro-tactile (touch) communication in the DeafBlind (DB) community has sparked interest in designing novel technology to promote independence and self-expression. Through this project, we bridge the human-technology gap by designing a haptic sleeve to allow for remote communication between DB individuals.