Backward design asks us to start with our end goal in mind. This helps us keep our learning outcomes (or objectives) in focus as we develop. To use Backwards Design:
Identify Desired Results (What do I want learners to be able to do?)
Determine Acceptable Evidence (How will I know they can do it?)
Plan Learning Experiences and Instruction (How do we get there?)
Ignatian Pedagogy is cyclical. This framework is rooted in Cura Personalis (care for the whole person), and emphasizes holistic development through experience, reflection, action. Students are encouraged to find God in all things to instill a sense of interconnectedness and foster community and collaboration.
Key Teaching Elements: Context, Experience, Reflection, Action, & Evaluation.
When designing universally, consider multiple means of: Representation, Action & Expression, and Engagement. In other words, we should make sure content and activities are provided in varied formats/methods. Some easy tips to get started:
Use clear and concise language.
Provide clear instructions and expectations.
Break down complex information into smaller, manageable chunks.
Use a variety of multimedia formats.
Provide opportunities for flexible pacing and self-directed learning.
Each stage of this process - substitution, augmentation, modification, and redefinition - directs the instructor to consider different stages of technological involvement in the classroom.
Substitution is when technology is used in place of another method without changing the given task.
Augmentation means that a given task has been improved or enhanced by the use of technology.
Modification is when technology is leveraged to reimagine or reshape the way a task is done (potentially including the outcome of a task).
Redefinition results in a completely different learning experience that was only possible because of the use of technology.