Prototype

Prototype is the step of the design process where a scaled down version of a design is created. The prototype’s purpose is to see how actual users interact with the design, see how usable it is, and see how it can be created or produced. Prototypes can be low-fidelity, meaning a simple and bare bones version of the design, or high fidelity, meaning a detailed and realistic version that is as close as possible to the actual design. Using one or both methods can provide insight that leads to informed decisions for the design process.


Learning Activities:

    • Step 6: Prototype and test: Clear the path/be an ombudsman for the difficulties learners might encounter.

1. Students will determine what kind of prototype would be more applicable to their problem: low fidelity or high fidelity.

2. Students create their prototype.

3. Students reflect on the prototype creation process in their log and determine if they wish to test the current prototype or recreate a prototype if necessary which will then repeat steps 2 and 3.

4. Students will then put their design to the test with actual users. Students will need to record the results with user feedback in their logs. For example, they may take video, record observations, or paste into their logs surveys filled out by users.

5. Students will then meet and reflect on the test, determining if the solution is successful, and what can improve the solution. Students at this point may go back to any step to improve their solution by creating a new prototype, creating a new solution, or redefining the problem.

6. Throughout this step, both mentors will circulate among groups. They will be looking to help solve creation issues, providing feedback, and encourage reflective practices.