LISTEN TO US! GRAPHIC NOVEL PROJECT
A Civic Engagement Unit Plan for Grade 6
Based on Think Model 7: Problems / Possibilities Jigsaw Puzzle from The Big Think (Loertscher et al., 2009).
Developed by Abby Gratzer-Owens and Shala Howell
Intended for use by a collaborative teaching team that includes a Teacher Librarian and a 6th grade Social Studies/English teacher. This team is referred to throughout the unit plan below as "unit coaches." The entire unit is intended to be taught collaboratively.
In the past, a civic engagement unit plan may have opened with a discussion of the U.S. government, the political process, the fight for civil rights, or a news article discussing a book ban or voting legislation being enacted in some portion of the country. After a set series of lectures and textbook readings, students may be assigned a paper on a person or event associated with any of these issues. At the end of the project, students may be asked to either turn in their papers or give a report to the class on what they have learned.
In the Listen to Us! Graphic Novel project, we have replaced this series of lectures, textbook readings, and solitary research work with a unit plan that has the students working in groups on a civic engagement related topic of their choice.
After an introductory conversation to set the stage for civic engagement (what is it? why should I care about it? how does it affect me?), unit coaches (a 6th grade Social Studies/English teacher and the teacher librarian) will divide the students into groups to begin the main portion of their project-based learning experience.
In Phase 1, students work in groups to identify a civic engagement issue of interest to them. Unit coaches will divide students into groups according to the issues they are most interested in. Students will work together, under the guidance of one of the unit coaches, to research the issue using ChatGPT, Google Gemini, and more traditional print or electronic library resources to determine its impact on their daily lives or the daily lives of members of their community, and identify possible solutions. During this phase, students will be asked to use the STIC model to assess the quality of the sources they find. The artifact from Phase 1 will be a description of the civic engagement issue they are interested in, a summary of its impact on them and/or their community, and 1-3 potential solutions for addressing it.
In Phase 2, students will be jigsawed into different groups. These jigsaw groups will be tasked with analyzing the components of a graphic novel, the steps involved in turning a nonfiction narrative into a graphic novel, and to experiment with the Book Creator software that they will use to create their novels in Phase 4. (Ideally, most students will walk into this unit already familiar with graphic novels from their free choice reading. Those that are less familiar with graphic novels from their previous reading may benefit from the resources on the Learn about Graphic Novels page.) The artifact of Phase 2 will be a short list of 3-5 elements students believe are important to consider when creating a graphic novel.
In Phase 3, students will come together as a class to share insights about graphic novels, the software, and ideas about creating a nonfiction narrative. The artifact from this Phase 3 will be a student-devised rubric for assessing the quality of the graphic novels developed in Phase 4. This rubric will be based on the lists students created in Phase 2, but the class as a whole will work together to come up with a final rubric. During this phase, unit coaches will guide the discussion to ensure that the student proposed rubric includes major components of the California teaching standards.
In Phase 4, students will rejoin their Phase 1 groups to begin writing their graphic novel, using the rubric from Phase 3 as a guide. During Phase 4, students will design characters, write the social justice themed story, and create illustrations to accompany it, being certain to following any copyright regulations that might apply to images they choose to use in their projects.
In Phase 5, the groups will be reshuffled. Students will present their graphic novel to their new group for peer review and feedback, based on the rubric the class developed in Phase 3. At the end of Phase 5, students will rejoin their original group to discuss the feedback they have been given and revise their graphic novels accordingly.
The Unit Plan closes with the publication of the graphic novels using Book Creator. Students will receive a copy of every group's graphic novel. Students with family members who speak languages other than English at home will be issued a set in that second language as well. The library will include complete set of graphic novels in a special electronic collection in their OPAC for patrons to check out in the future.
To close out this project, families will be invited to a Socratic seminar-style gathering, at which students will present their graphic novels and answer questions about their chosen civic engagement topic, the narrative in their graphic novel, or the foibles (if any) of the AI translations.
Figure 1. Graphical representation of the student learning experience in the Listen to Us! Graphic Novel unit plan.
Project Objectives
Research, understand, and be able to discuss a civic engagement issues of your choice.
Write narratives to develop real or imagined experiences using effective techniques, relevant descriptive details, and well structured event sequences.
Integrate information in various formats, including the visual format of a graphic novel.
Project Objectives
Work effectively and respectfully as a group
Use AI, graphic design software, and other relevant technology in a safe and legal manner.
Formulate questions and present an understanding of information literacy, specifically:
Students will be asked to use the STIC Model to assess the reliability of research resources and information.
Students will be expected to demonstrate an understanding of applicable copyright issues.
Overall Project Objectives:
Seek, produce, and share information.
Appreciate and respond to creative expressions of information.
Students will create a rubric for assessing their classmates' graphic novels during Phase 3 of the project. They will use that rubric to provide respectful, actionable feedback on their classmates' work during Phase 5.
Teachers will assess how well the students collaborated, how effective the graphic novel was at supporting/teaching about the social justice issue, and if the objectives were met. Teachers will also pay close attention to the peer review activity to ensure comments are respectful, actionable, and not destructive. In our opinion, students at this age should not be allowed to edit another group's work directly. However, if teachers choose to do so, teachers should monitor students' behavior closely to ensure that students use this capability appropriately. In all cases, teachers should observe intragroup interactions to help students develop skills for editing group projects in a respectful and constructive manner. Teachers will add their observations to a shared Google doc at the conclusion of each phase of the project, in preparation for making their final assessment at the end of Phase 5.
Assess relevance, credibility, timeliness, and comprehensiveness of information found during research
Gr 6. Reading Standards for Informational Texts
Key Ideas and Details (p. 51)
3. Analyze in detail how a key individual, event, or idea is introduced, illustrated, and elaborated in a text (e.g., through examples or anecdotes).
Integration of Knowledge and Ideas (p. 52)
7. Integrate information presented in different media or formats (e.g., visually, quantitatively) as well as in words to develop a coherent understanding of a topic or issue.
Gr 6. Writing Standards
Text Types and Purposes (p. 58)
3. Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.
3a. Engage and orient the reader by establishing a context and introducing a narrator and/or characters; organize an event sequence that unfolds naturally and logically.
3b. Use narrative techniques, such as dialogue, pacing, and description, to develop experiences, events, and/or characters.
Production and Distribution of Writing (p. 59)
5. With some guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach. (Editing for conventions should demonstrate command of Language standards 1–3 up to and including grade 6.)
6. Use technology, including the Internet, to produce and publish writing as well as to interact and collaborate with others; demonstrate sufficient command of keyboarding skills to type a minimum of three pages in a single sitting.
Research to Build and Present Knowledge (p. 59)
8. Gather relevant information from multiple print and digital sources; assess the credibility of each source; and quote or paraphrase the data and conclusions of others while avoiding plagiarism and providing basic bibliographic information for sources.
On Civic Engagement
How did we get here?
Who benefits from the way things are now and why?
Who is hurt and why?
How can we make things better?
On Graphic Novels
What makes a good narrative nonfiction graphic novel?
How can my group create a graphic novel?
How can technology help with creating and publishing our work?
INTRODUCTION
Introduce the project to the entire class.
The introduction will include some basic introductory videos and discussion on the questions of "what is civic engagement?" and "how is civic engagement reflected in the stories we choose to read and share?"
As part of the introduction, the unit coaches will play the following video on civic engagement from Khan Academy.
PHASE 1: SOCIAL JUSTICE / CIVIC ENGAGEMENT RESEARCH
Next, the students will break up into groups to brainstorm what civic engagement might look like in a middle school setting or within their own communities. (These groups are temporary and are not meant to be the same groups the students will be assigned to for the main portion of the project.)
When we start with our "wondering" questions it can help focus the direction the students want to take.
After working in their groups, students will complete a short self assessment and do preliminary research to find a social justice issue they feel passionate about and want to study further.
The students who picked the same topic will be divided into groups of 3-5 people. Every student should have a group, so some may need to modify their social justice issue selection.
To get the students thinking, unit coaches may choose to remind students about the YouTube video from SIPDC trainer on "Equality, Equity, and Social Justice" in case they would like to rewatch it.
Students will work with their groups to dive deep into the civic engagement/social justice issue of their choice.
What is the issue?
Does it affect them? Someone they know?
Who benefits from the way things are now, and why?
Who is harmed by the way things are now, and why?
Is there a better way?
At the leaders' discretion, students may be invited to use Chat GPT or Google Gemini to ask questions such as "list five ways discrimination impacts my community" or "list five things middle schoolers can do to improve sustainability of their local school."
Students will work together, under the guidance of one of the unit coaches, to research the issue using ChatGPT, Google Gemini, and more traditional print or electronic library resources to determine its impact on their daily lives or the daily lives of members of their community, and identify possible solutions. During this phase, students will be asked to use the STIC method of evaluating information gleaned from online sources to assess the quality and reliability of the information they find. Using the STIC method is particularly important whenever students use generative AI technologies, which are known to hallucinate and provide plausible but inaccurate information.
The artifact from Phase 1 will be a description of the civic engagement issue they are interested in, a summary of its impact on them and/or their community, and 1-3 potential solutions for addressing it. Students will also be invited, but not required, to add 1-3 interesting resources about their topics to the Learn about Social Justice Room to share with their classmates.
PHASE 2: HOW DO YOU CREATE A GRAPHIC NOVEL?
In Phase 2, students will be jigsawed into different groups.
After watching the following interview with Shannon Hale and her illustrator LeUyen Pham on how they work together to create graphic novels, the students will work with their groups to analyze the components of a graphic novel, the steps involved in turning a nonfiction narrative into a graphic novel, and to experiment with the Book Creator software that they will use to create their novels in Phase 4.
Ideally, most students will walk into this unit already familiar with graphic novels from their free choice reading. Those that are less familiar with graphic novels from their previous reading may benefit from the resources on the Learn about Graphic Novels page. Unit coaches may also invite the class to browse a selection of nonfiction graphic novels to fuel their work during this section. (The Resources for Teachers page has suggestions for graphic novels to use during this phase.)
The artifact of Phase 2 will be a short list of 3-5 elements students believe are important to consider when creating a graphic novel.
PHASE 3: WHAT MAKES A GOOD GRAPHIC NOVEL?
In Phase 3, students will come together as a class to share insights about graphic novels, the software, and ideas about creating a nonfiction narrative.
The artifact from this Phase 3 will be a student-devised rubric for assessing the quality of the graphic novels developed in Phase 4. This rubric will be based on the lists students created in Phase 2, but the class as a whole will work together to come up with a final rubric.
During this phase, unit coaches will guide the discussion to ensure that the student proposed rubric includes major components of the California teaching standards.
In Phase 4, students will combine what they have learned about their civic engagement issue with what they have learned about creating graphic novels. Students will rejoin their Phase 1 groups to begin writing their graphic novel, using the rubric from Phase 3 as a guide. The groups will work together to design characters, write a social justice themed story, and create illustrations to accompany it, being certain to following any copyright regulations that might apply to images they choose to use in their projects.
To kick off this portion of the project, unit coaches may choose to play this video of Rudine Sims Bishop discussing the importance of seeing ourselves and others in the books that we read.
The culminating project produced during Phase 4 will be a 5-10 page graphic novel created using Book Creator or a similar book design software. The graphic novel should contain a narrative - either fiction or nonfiction - about the social justice/civic engagement issue they have researched and possible solutions to it. Students will be asked to add audio narration to make their graphic novels more accessible for all readers.
During this portion of the project, students will be asked to use SmartCat, TalkingPoints, or another AI-powered translation service to translate the written and audio components of their draft novel into any non-English language used by one of their classmates at home.
THE CO-ASSESSED SUMMATIVE ASSESSMENT
PHASE 5A: PEER REVIEW
Once all groups have finished their graphic novels, the original groups will be randomly reshuffled. Students will be asked to present their graphic novels to their new group. The new group will then evaluate the graphic novel according to the student-created rubric and offer feedback. Whenever possible, students should include in their evaluation an assessment of the accuracy of the AI translations done at the end of Phase 4.
At the end of Phase 5, students will rejoin their original groups and share with them what they have learned. Students will revise their graphic novels using the feedback from their classmates.
Unit coaches will observe these interactions and assess the students on their ability to appreciate and provide respectful, actionable feedback on each other's work. Unit coaches will also assess how well the students collaborated, the effectiveness of the resulting graphic novel, and whether the students made effective use of reliable information uncovered in their research.
PHASE 5B: PUBLICATION TO THE COMMUNITY & A CONVERSATION ABOUT AI IN TRANSLATION
All of the finished novels will be published using Book Creator. Students will be issued a copy of every group's graphic novel. Students with family members who speak languages other than English at home will be issued a set in that second language as well. The library will include complete set of graphic novels in a special electronic collection in their OPAC for patrons to check out in the future.
To close out this project, families will be invited to a Socratic seminar-style gathering, at which students will present their graphic novels and answer questions about their chosen civic engagement topic, the narrative in their graphic novel, or the foibles (if any) of the AI translations. Was the meaning of the text preserved across the languages? Are the choices the AI translator made reasonable ones? Why or why not? Parents and students are invited to talk about the perils and pitfalls of translation, AI or human-powered, in this dynamic evening exchange, to be held in the library.
At the end of the project, students will be asked to write a brief reflection essay about their experiences in this project. What worked well? What didn't? What would they do differently next time? What did they learn that surprised them? Finally, do they have any advice for students who may participate in this project next year?
If time and schedules permit, the teacher librarian associated with this project could arrange an author visit from an author / illustrator partnership, such as Shannon Hale and her illustrator LeUyen Pham, or a solo graphic novelist such as Gene Luen Yang, to talk about the publishing process and other aspects of a career spent writing, illustrating, and publishing graphic novels. Ideally, the selected author will have just published a new graphic novel appropriate for a middle school audience.
Scheduling constraints may preclude associating this visit directly with this unit, however, ideally it would take place within a few weeks of the unit. To make it worth the author's time, the visit may need to be open to the entire student body, however, the unit coaches should set aside some time in advance of the visit to work with their students to develop questions to ask during the visit.
The idea for this unit came from a teacher librarian and a 6th grade Social Studies/English teacher who co-taught a variant of this unit at Shala's middle school in Northern California. Students in that class wrote their graphic novels about information literacy, but we decided that this basic idea - of using graphic novels as the basis for a project-based lesson - could also be used to explore civic engagement issues in a manner that makes the material immediately relevant and relatable to middle school learners.
As a project that requires research, writing, artistic, and technical expertise, the creation of graphic novels provides opportunities for students of all abilities to contribute from their strengths and benefit from the contributions of others.
The lesson that Shala observed followed a traditional bird unit pattern of research-write-present. We transformed the lesson into a deeper learning experience by adding the following:
Sections exploring the topic of civic engagement in a manner that expressly invites the students to consider issues of interest to them
Groups for the main project created based on shared interest identified through a student self-assessment process
Temporary jigsawed group assignments for the purposes of completing specific subtasks
An invitation for students to write their own rubric for evaluating graphic novels
Opportunities to use AI to brainstorm ideas for civic engagement projects
A second opportunity to use AI to translate the finished graphic novels into a second language used by a classmate at home
A peer review cycle
The addition of a Socratic seminar for students and their families to be held in the library at the conclusion of the project
The Big Think / Interact with an Expert
Reflection exercise
The unit can be delivered online using Zoom or other videoconferencing tool with the capacity to break students into smaller groups where they can work collaboratively in Google Docs, Google Slides, Padlet, Canva, or Book Creator, while making use of the library's electronic resources. It can also be adapted for use in a blended or face-to-face classroom using the library as a collaborative working area.
References:
Book Creator. (October, 2024).
Colorin Colorado. (2015, January 30) Rudine Sims Bishop on #weneeddiversebooks [Video]. YouTube. https://youtu.be/ahBp8lD7n8M?si=TXFpEiEf55hBIkQk
Khan Academy. (2020, September 1). Civic engagement [Video]. YouTube. https://www.youtube.com/watch?v=387o7cyj40g
Kim Carson Now. (2021). Shannon Hale and Leuyen Pham [Video]. YouTube. https://youtu.be/yYqLiBLTzVo?si=cUvsi8IJ9i3gfEuE
Loertscher, D., Koechlin, C., Zwaan, S. (2009). The Big Think. Learning Commons Press.
SIPDC Trainer. (2021, September 28). Equality, Equity, and Social Justice [Video]. YouTube. https://www.youtube.com/watch?v=Uvoios7frIs