Simulations & Games
Computer simulations are computer-generated versions of real-world objects (for example, a brain) or processes (for example, an election). They may be fully automated or interactive, eliciting user input. Computer simulations are a means to "open up the walls of the classroom," providing students with an opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible—an orbiting satellite or foreign culture—using tools and materials that are not available in the classroom. In this respect, they provide an advantageous alternative to learning that might otherwise rely on lecture and printed text. Not only do simulations reduce barriers for students who struggle with these conventional media, they provide multiple models for skill learning, and can increase the immediacy and authenticity of learning content, which is advantageous to many learners.
Computer simulations can be used to increase content knowledge. For example, a simulated marine ecosystem can be used to teach ecology concepts. Simulations are particularly well suited to confronting students with their misconceptions about essential learning concepts and helping them to develop more accurate conceptual models. Simulations can also be used to develop skills. For example, simulated science experiments can be used to facilitate mastery of science process skills. Computer simulations are available on the web, as well as in software form.