Life is a giant theatrical play with actors and plenty of stuntmen.
Gameplay is the action of playing the game and the pleasure pwning noobs. You might call that a videogame, but pwning of the noobs is natural among our hierarchies EVERYWHERE.
People seek ways to go higher up here and triumph with their own wills and skills. Everyone plays to reach the position they want to. Psychopaths tend to play the game trying to use every little nasty trick to get to where they want. In gameplay, one may cheat. I believe I can play *very* hard and *very* honestly even though I keep morally just -- that's simply the principles I am following. I want to be good.
Arcadish games reward its players with score points. In our sad society, people play virtual games as the real life game is absent from addicting score points. It is the spiritual sides in real life that can multiply astral score points into mindblowing results. The energy required to perform magic, can be subscripted as these points of score.
The ontology (learndom about existing) is described with down to earth relatable meanings... before now.
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My greatest punishment along with all other souls, is the hurtful atomic realtime continous process of existing instead of staying in the deeper trenches of death (lowest existence). When you die in a game, you temporarily leave the gameplan.
And after a respawn? You are there again. "Soul Meta" is very gamelike in the sense souls are pure energy that can be quantifiable. Respawning is analogous to reincarnating.
How you spend your score to buy upgrades is up to you. And the meta-game invented the score points to be flourished and nourished in. Meta-magic is the creation of new score systems that can fundamentally differ the way you unlock your upgrades.
To exist, or to not. The question is actually more of the question if you have enough score to sustain your life. Lack of score locks you in lower levels of the game without levelling up to the capped max level.
~~This is when you have levelled up!:~~
So says: ~~888~~